/* * Patterns Library - Implementation of various design patterns * Copyright (C) 2004 Philippe Herlin * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact: philippe_herlin@yahoo.fr * */ package name.herlin.command; /** * Interface for a command strategy. Command strategy is an object that computes * what is the best command processor for a processable command. Commands may * be registered along with their processor in a bundle on the form:<br> * <pre> * command_name = processor_class * </pre> * The bundle should contain a line to determine what is the concrete strategy * class:<br> * <pre> * strategy.class = class for the concrete strategy * </pre> */ public interface CommandProcessorStrategy { /** * Name of the bundle. This is "properties.CommandProcessorStrategy" by * default. */ String COMMAND_PROCESSOR_STRATEGY_BUNDLE = "properties.CommandProcessorStrategy"; // NOPMD /** * Key of the concrete strategy class. The value is "strategy.class". It * cannot be changed. */ String STRATEGY_CLASS_KEY = "strategy.class"; /** * @param aCommand a processable command instance. * @return a command processor for this command according to the strategy. */ CommandProcessor getCommandProcessor(AbstractProcessableCommand aCommand); }