/*
* Patterns Library - Implementation of various design patterns
* Copyright (C) 2004 Philippe Herlin
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact: philippe_herlin@yahoo.fr
*
*/
package name.herlin.command;
/**
* Interface for a command strategy. Command strategy is an object that computes
* what is the best command processor for a processable command. Commands may
* be registered along with their processor in a bundle on the form:<br>
* <pre>
* command_name = processor_class
* </pre>
* The bundle should contain a line to determine what is the concrete strategy
* class:<br>
* <pre>
* strategy.class = class for the concrete strategy
* </pre>
*/
public interface CommandProcessorStrategy {
/**
* Name of the bundle. This is "properties.CommandProcessorStrategy" by
* default.
*/
String COMMAND_PROCESSOR_STRATEGY_BUNDLE = "properties.CommandProcessorStrategy"; // NOPMD
/**
* Key of the concrete strategy class. The value is "strategy.class". It
* cannot be changed.
*/
String STRATEGY_CLASS_KEY = "strategy.class";
/**
* @param aCommand a processable command instance.
* @return a command processor for this command according to the strategy.
*/
CommandProcessor getCommandProcessor(AbstractProcessableCommand aCommand);
}