/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.ide.eclipse.gltrace.state.transforms; import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty; import com.android.ide.eclipse.gltrace.state.IGLProperty; /** * A {@link SparseArrayElementAddTransform} changes given state by adding an * element to a sparse array, if there is no item with the same key already. */ public class SparseArrayElementAddTransform implements IStateTransform { private IGLPropertyAccessor mAccessor; private int mKey; private IGLProperty mOldValue; public SparseArrayElementAddTransform(IGLPropertyAccessor accessor, int key) { mAccessor = accessor; mKey = key; } @Override public void apply(IGLProperty currentState) { GLSparseArrayProperty propertyArray = getArray(currentState); if (propertyArray != null) { mOldValue = propertyArray.getProperty(mKey); if (mOldValue == null) { // add only if there is no item with this key already present propertyArray.add(mKey); } } } @Override public void revert(IGLProperty currentState) { GLSparseArrayProperty propertyArray = getArray(currentState); if (propertyArray != null) { if (mOldValue == null) { // delete only if we actually added this key propertyArray.delete(mKey); } } } @Override public IGLProperty getChangedProperty(IGLProperty currentState) { return getArray(currentState); } private GLSparseArrayProperty getArray(IGLProperty state) { IGLProperty p = state; if (mAccessor != null) { p = mAccessor.getProperty(p); } if (p instanceof GLSparseArrayProperty) { return (GLSparseArrayProperty) p; } else { return null; } } }