/*
* This file is part of muCommander, http://www.mucommander.com
* Copyright (C) 2002-2016 Maxence Bernard
*
* muCommander is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* muCommander is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.mucommander.ui.button;
import javax.swing.Action;
import javax.swing.Icon;
import javax.swing.JButton;
import javax.swing.UIManager;
import com.mucommander.commons.runtime.OsFamily;
/**
* NonFocusableButton is a JButton which is non focusable, i.e. that cannot hold keyboard focus.
*
* @author Maxence Bernard
*/
public class NonFocusableButton extends JButton {
public NonFocusableButton() {
setLookAndFeelProperties();
}
public NonFocusableButton(Action a) {
super(a);
setLookAndFeelProperties();
}
public NonFocusableButton(Icon icon) {
super(icon);
setLookAndFeelProperties();
}
public NonFocusableButton(String text) {
super(text);
setLookAndFeelProperties();
}
public NonFocusableButton(String text, Icon icon) {
super(text, icon);
setLookAndFeelProperties();
}
private void setLookAndFeelProperties() {
// Fill the content area under the Windows L&F only, required for the borders to be painted.
// Note: filing the content area under Metal L&F looks like absolute crap.
setContentAreaFilled(OsFamily.WINDOWS.isCurrent() && "Windows".equals(UIManager.getLookAndFeel().getName()));
}
////////////////////////
// Overridden methods //
////////////////////////
@Override
public boolean isFocusable() {
return false;
}
@Override
public void updateUI() {
super.updateUI();
// Update L&F properties
setLookAndFeelProperties();
}
}