/* * This file is part of muCommander, http://www.mucommander.com * Copyright (C) 2002-2016 Maxence Bernard * * muCommander is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * muCommander is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mucommander.ui.button; import javax.swing.Action; import javax.swing.Icon; import javax.swing.JButton; import javax.swing.UIManager; import com.mucommander.commons.runtime.OsFamily; /** * NonFocusableButton is a JButton which is non focusable, i.e. that cannot hold keyboard focus. * * @author Maxence Bernard */ public class NonFocusableButton extends JButton { public NonFocusableButton() { setLookAndFeelProperties(); } public NonFocusableButton(Action a) { super(a); setLookAndFeelProperties(); } public NonFocusableButton(Icon icon) { super(icon); setLookAndFeelProperties(); } public NonFocusableButton(String text) { super(text); setLookAndFeelProperties(); } public NonFocusableButton(String text, Icon icon) { super(text, icon); setLookAndFeelProperties(); } private void setLookAndFeelProperties() { // Fill the content area under the Windows L&F only, required for the borders to be painted. // Note: filing the content area under Metal L&F looks like absolute crap. setContentAreaFilled(OsFamily.WINDOWS.isCurrent() && "Windows".equals(UIManager.getLookAndFeel().getName())); } //////////////////////// // Overridden methods // //////////////////////// @Override public boolean isFocusable() { return false; } @Override public void updateUI() { super.updateUI(); // Update L&F properties setLookAndFeelProperties(); } }