/* * $Id: LuaStateFactory.java,v 1.4 2006-12-22 14:06:40 thiago Exp $ * Copyright (C) 2003-2007 Kepler Project. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package org.keplerproject.luajava; import java.util.ArrayList; import java.util.List; /** * This class is responsible for instantiating new LuaStates. * When a new LuaState is instantiated it is put into a List * and an index is returned. This index is registred in Lua * and it is used to find the right LuaState when lua calls * a Java Function. * * @author Thiago Ponte */ public final class LuaStateFactory { /** * Array with all luaState's instances */ private static final List states = new ArrayList(); /** * Non-public constructor. */ private LuaStateFactory() {} /** * Method that creates a new instance of LuaState * @return LuaState */ public synchronized static LuaState newLuaState() { int i = getNextStateIndex(); LuaState L = new LuaState(i); states.add(i, L); return L; } /** * Returns a existing instance of LuaState * @param index * @return LuaState */ public synchronized static LuaState getExistingState(int index) { return (LuaState) states.get(index); } /** * Receives a existing LuaState and checks if it exists in the states list. * If it doesn't exist adds it to the list. * @param L * @return int */ public synchronized static int insertLuaState(LuaState L) { int i; for (i = 0 ; i < states.size() ; i++) { LuaState state = (LuaState) states.get(i); if (state != null) { if (state.getCPtrPeer() == L.getCPtrPeer()) return i; } } i = getNextStateIndex(); states.set(i, L); return i; } /** * removes the luaState from the states list * @param idx */ public synchronized static void removeLuaState(int idx) { states.set(idx, null); } /** * Get next available index * @return int */ private synchronized static int getNextStateIndex() { int i; for ( i=0 ; i < states.size() && states.get(i) != null ; i++ ); return i; } }