package okj.easy.core; import okj.easy.core.Timer.Task; import org.ege.utils.IActivityHandler; import org.ege.widget.StyleAtlas; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.assets.AssetLoaderParameters; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.GL11; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.GLCommon; import com.badlogic.gdx.graphics.GLU; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.utils.PauseableThread; /** * * @FileName: ApplicationContext.java * @CreateOn: Sep 15, 2012 - 11:06:05 AM * @Author: TrungNT */ public interface ApplicationContext { public static final GLCommon gl = Gdx.gl; public static final GL10 gl10 = Gdx.gl10; public static final GL11 gl11 = Gdx.gl11; public static final GL20 gl20 = Gdx.gl20; public static final GLU glu = Gdx.glu; /*************************************************************************** * eInput Method **************************************************************************/ public InputProcessor findInputById (int id); /*************************************************************************** * eContext Method **************************************************************************/ public StyleAtlas styleQuery (String name); public <T> T getStyle (String styleName, Class<T> type); public <T> T optional (String resourceName, Class<T> type); public StyleAtlas getStyleAtlas (String name); public void stopStyleQuery (); /* ================================================ */ public Context findContextByName (String name); public <T> T findDataByName (String linkName, Class<T> clazz); public void unloadContext (String artName); public void clearContext (String artName); public void removeContext (String artName); public void reloadContext (String artName); /* ================================================ */ public TextureAtlas atlasQuery (String name); public TextureRegion findGRegionByName (String name); public TextureRegion findGRegionByName (String name, int index); public TextureRegion[] findGRegionsByName (String name); /* ================================================ */ public <T> void load (String linkName, Class<T> clazz); public <T> void load (String linkName, Class<T> clazz, AssetLoaderParameters<T> param); public <T> T get (String fileName, Class<T> clazz); public boolean isLoaded (String linkName, Class<?> clazz); public <T> void unload (String linkName); public int totalGData (); /*************************************************************************** * eAudio Method **************************************************************************/ public Album findAlbumByName (String name); public int totalAData (); public void addAlbum (Album album); public void unloadAlbum (String albumName); public void removeAlbum (String albumName); public void reloadAlbum (String albumName); public void clearAlbum (String albumName); /*************************************************************************** * Quick GL Method **************************************************************************/ public void glClear (int glmask); public void glClearColor (float r, float g, float b, float a); /*************************************************************************** * GameCore method **************************************************************************/ public IActivityHandler getActivity (); public void post (Task task); public void schedule (Task task); public void schedule (int fps, Task task); public void schedule (Task task, float delaySeconds); public void schedule (Task task, float delaySeconds, float intervalSeconds); public void schedule (Task task, float delaySeconds, float intervalSeconds, int repeatCount); public int newThreadId (Runnable runnable); public PauseableThread newThread (Runnable runnable); public boolean startThread (int id); public boolean stopThread (int id); public boolean pauseThread (int id); public boolean resumeThread (int id); public boolean containThread (int id); public boolean containThread (PauseableThread thread); }