/* * * Copyright (C) 2007-2015 Licensed to the Comunes Association (CA) under * one or more contributor license agreements (see COPYRIGHT for details). * The CA licenses this file to you under the GNU Affero General Public * License version 3, (the "License"); you may not use this file except in * compliance with the License. This file is part of kune. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package net.auroris.ColorPicker.client; // TODO: Auto-generated Javadoc /** * Copyright (c) 2007, AurorisNET. * * Everyone is permitted to copy and distribute verbatim copies of this license * document, but changing it is not allowed. * * Preamble * * This license establishes the terms under which a given free software Package * may be copied, modified, distributed, and/or redistributed. The intent is * that the Copyright Holder maintains some artistic control over the * development of that Package while still keeping the Package available as open * source and free software. * * You are always permitted to make arrangements wholly outside of this license * directly with the Copyright Holder of a given Package. 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If you * institute patent litigation (including a cross-claim or counterclaim) against * any party alleging that the Package constitutes direct or contributory patent * infringement, then this Artistic License to you shall terminate on the date * that such litigation is filed. * * (14) Disclaimer of Warranty: THE PACKAGE IS PROVIDED BY THE COPYRIGHT HOLDER * AND CONTRIBUTORS "AS IS' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES. THE * IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR * NON-INFRINGEMENT ARE DISCLAIMED TO THE EXTENT PERMITTED BY YOUR LOCAL LAW. * UNLESS REQUIRED BY LAW, NO COPYRIGHT HOLDER OR CONTRIBUTOR WILL BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING IN ANY WAY * OUT OF THE USE OF THE PACKAGE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * @author vjrj@ourproject.org (Vicente J. Ruiz Jurado) */ /** * A helpful class to convert between the HSV and RGB colorspaces. * @author AurorisNET */ public class Color { /** The b. */ private float b; //[0-1] Blue /** The g. */ private float g; //[0-1] Green /** The h. */ private float h; //[0,360] Hue /** The hex. */ private String hex; // Hexadecimal notation of RGB /** The r. */ private float r; //[0-1] Red /** The s. */ private float s; //[0-1] Saturation /** The v. */ private float v; //[0-1] Value /** * Returns the integer of the blue component of the RGB colorspace, or 0 if it hasn't been set. * @return blue component */ public int getBlue() { return (int)(b * 255); } /** * Returns the integer of the green component of the RGB colorspace, or 0 if it hasn't been set. * @return green component */ public int getGreen() { return (int)(g * 255); } /** * Returns the hexadecimal representation of the RGB colorspace. * @return hexadecimal representation */ public String getHex() { return hex; } /** * Returns the integer of the hue component of the HSV colorspace, or 0 if it hasn't been set. * @return hue component */ public int getHue() { return (int)h; } /** * Returns the integer of the red component of the RGB colorspace, or 0 if it hasn't been set. * @return red component */ public int getRed() { return (int)(r * 255); } /** * Returns the integer of the saturation component of the HSV colorspace, or 0 if it hasn't been set. * @return saturation component */ public int getSaturation() { return (int)(s * 100); } /** * Returns the integer of the value (brightness) component of the HSV colorspace, or 0 if it hasn't been set. * @return value component */ public int getValue() { return (int)(v * 100); } /** * Converts the HSV colorspace into the RGB colorspace. This private method works exclusively with internal variables and does not return anything. * @param h Hue * @param s Saturation * @param v Value (Brightness) */ private void HSVtoRGB(float h, float s, float v) { int i; float f; float p; float q; float t; if(s == 0) { // achromatic (grey) this.r = v; this.g = v; this.b = v; return; } h /= 60; // sector 0 to 5 i = (int)Math.floor(h); f = h - i; // factorial part of h p = v * (1 - s); q = v * (1 - s * f); t = v * (1 - s * (1 - f)); switch( i ) { case 0: this.r = v; this.g = t; this.b = p; break; case 1: this.r = q; this.g = v; this.b = p; break; case 2: this.r = p; this.g = v; this.b = t; break; case 3: this.r = p; this.g = q; this.b = v; break; case 4: this.r = t; this.g = p; this.b = v; break; default: // case 5: this.r = v; this.g = p; this.b = q; break; } } /** * A helper function to determine the largest value between the three inputs. * @param a First value * @param b Second value * @param c Third value * @return The value of the largest of the inputs. */ private float MAX(float a, float b, float c) { float max = Integer.MIN_VALUE; if (a > max) max = a; if (b > max) max = b; if (c > max) max = c; return max; } /** * A helper function to determine the smallest value between the three inputs. * @param a First value * @param b Second value * @param c Third value * @return The value of the smallest of the inputs. */ private float MIN(float a, float b, float c) { float min = Integer.MAX_VALUE; if (a < min) min = a; if (b < min) min = b; if (c < min) min = c; return min; } // r,g,b values are from 0 to 1 // h = [0,360], s = [0,1], v = [0,1] // if s == 0, then h = (undefined) /** * Converts the RGB colorspace into the HSV colorspace. This private method works exclusively with internal variables and does not return anything. * @param r Red * @param g Green * @param b Blue */ private void RGBtoHSV(float r, float g, float b) { float min = 0; float max = 0; float delta = 0; min = MIN(r, g, b); max = MAX(r, g, b); this.v = max; // v delta = max - min; if(max != 0) { this.s = delta / max; // s } else { // r = g = b = 0 // s = 0, v is undefined this.s = 0; this.h = 0; return; } if (delta == 0) { h = 0; return; } if(r == max) { this.h = (g - b) / delta; // between yellow & magenta } else if(g == max) { this.h = 2 + (b - r) / delta; // between cyan & yellow } else { this.h = 4 + (r - g) / delta; // between magenta & cyan } this.h *= 60; // degrees if(this.h < 0) this.h += 360; } /** * Converts from RGB to Hexadecimal notation. */ private void setHex() { String hRed = Integer.toHexString(getRed()); String hGreen = Integer.toHexString(getGreen()); String hBlue = Integer.toHexString(getBlue()); if (hRed.length() == 0) { hRed = "00"; } if (hRed.length() == 1) { hRed = "0" + hRed; } if (hGreen.length() == 0) { hGreen = "00"; } if (hGreen.length() == 1) { hGreen = "0" + hGreen; } if (hBlue.length() == 0) { hBlue = "00"; } if (hBlue.length() == 1) { hBlue = "0" + hBlue; } this.hex = hRed + hGreen + hBlue; } /** * Sets the hexadecimal representation of Red, Green and Blue. * * @param hex The hexadecimal string notation. It must be 6 letters long and consist of the characters 0-9 and A-F. * @throws Exception the exception */ public void setHex(String hex) throws Exception { if (hex.length() == 6) { setRGB(Integer.parseInt(hex.substring(0,2), 16), Integer.parseInt(hex.substring(2,4), 16), Integer.parseInt(hex.substring(4,6), 16)); } else { throw new Exception(); } } /** * Set the Hue, Saturation and Value (Brightness) variables. This will automatically populate the Red, Green, Blue, and Hexadecimal fields, too. * * It represents points in the RGB color space, which attempt to describe perceptual color relationships more accurately than RGB. HSV describes colors as points in a cylinder whose central axis ranges from black at the bottom to white at the top with neutral colors between them, where angle around the axis corresponds to �hue�, distance from the axis corresponds to �saturation�, and distance along the axis corresponds to �lightness�, �value�, or �brightness�. * * @param h Hue - valid range is 0-359 * @param s Saturation - valid range is 0-100 * @param v Value (Brightness) - valid range is 0-100 * @throws Exception the exception */ public void setHSV(int h, int s, int v) throws Exception { if (h < 0 || h > 360) throw new Exception(); if (s < 0 || s > 100) throw new Exception(); if (v < 0 || v > 100) throw new Exception(); this.h = h; this.s = (float)s / 100; this.v = (float)v / 100; HSVtoRGB(this.h, this.s, this.v); setHex(); } /** * Sets the Red, Green, and Blue color variables. This will automatically convert to Hue, Saturation and Brightness and Hexadecimal. * * The RGB color model is an additive color model in which red, green, and blue light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. * * @param r Red - valid range is 0-255 * @param g Green - valid range is 0-255 * @param b Blue - valid range is 0-255 * @throws Exception the exception */ public void setRGB(int r, int g, int b) throws Exception { if (r < 0 || r > 255) throw new Exception(); if (g < 0 || g > 255) throw new Exception(); if (b < 0 || b > 255) throw new Exception(); this.r = (float)r / 255; this.g = (float)g / 255; this.b = (float)b / 255; RGBtoHSV(this.r, this.g, this.b); setHex(); } }