/***************************************************************************
* Copyright 2006-2016 by Christian Ihle *
* contact@kouchat.net *
* *
* This file is part of KouChat. *
* *
* KouChat is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* KouChat is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with KouChat. *
* If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
package net.usikkert.kouchat.misc;
import java.util.logging.Level;
import java.util.logging.Logger;
import net.usikkert.kouchat.settings.Settings;
import net.usikkert.kouchat.ui.UserInterface;
import net.usikkert.kouchat.util.Validate;
/**
* This thread is responsible for sending a special "idle"
* message every IDLE_TIME milliseconds to inform other clients
* that this client is still online. It will also check if
* other clients have stopped sending these messages,
* and if that is the case, remove them and show a message
* in the user interface.
*
* @author Christian Ihle
*/
public class IdleThread extends Thread {
/** The logger. */
private static final Logger LOG = Logger.getLogger(IdleThread.class.getName());
/**
* Number of milliseconds to wait before the next
* idle message will be sent.
*/
private static final int IDLE_TIME = 15000;
/**
* If an idle message has not been received from another
* client in this number of milliseconds, then it's not
* on the network anymore and must be removed.
*/
private static final int TIMEOUT = 120000;
private final Controller controller;
private final UserList userList;
private final User me;
private final MessageController msgController;
/** The thread runs while this is true. */
private boolean run;
/**
* Constructor. Makes sure the thread is ready to start.
*
* @param controller The controller.
* @param ui The user interface.
* @param settings The settings to use.
*/
public IdleThread(final Controller controller, final UserInterface ui, final Settings settings) {
Validate.notNull(controller, "Controller can not be null");
Validate.notNull(ui, "User interface can not be null");
Validate.notNull(settings, "Settings can not be null");
this.controller = controller;
userList = controller.getUserList();
me = settings.getMe();
msgController = ui.getMessageController();
run = true;
setName("IdleThread");
}
/**
* This is where most of the action is.
*
* <li>Sends idle messages
* <li>Restarts the network if there are problems
* <li>Removes timed out clients
*/
@Override
public void run() {
// In case of any error messages during startup
me.setLastIdle(System.currentTimeMillis());
while (run) {
controller.sendIdleMessage();
boolean timeout = false;
for (int i = 0; i < userList.size(); i++) {
final User temp = userList.get(i);
if (temp.getCode() != me.getCode() && temp.getLastIdle() < System.currentTimeMillis() - TIMEOUT) {
userTimedOut(temp);
timeout = true;
i--;
}
}
if (timeout) {
controller.updateAfterTimeout();
}
try {
sleep(IDLE_TIME);
}
// Sleep interrupted - probably from stopThread()
catch (final InterruptedException e) {
LOG.log(Level.FINE, e.toString());
}
}
}
/**
* When a user times out, all current file transfers must
* be canceled, and messages must be shown in the normal
* chat window, and the private chat window.
*
* @param user The user which timed out.
*/
private void userTimedOut(final User user) {
final String timeOutMessage = user.getNick() + " timed out";
controller.removeUser(user, timeOutMessage);
msgController.showSystemMessage(timeOutMessage);
}
/**
* Shuts down the thread in a controlled manner.
*/
public void stopThread() {
run = false;
interrupt();
}
}