/**
* Copyright (c) 2005-2017, KoLmafia development team
* http://kolmafia.sourceforge.net/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* [1] Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* [2] Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* [3] Neither the name "KoLmafia" nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION ) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package net.sourceforge.kolmafia.textui.command;
import java.util.ArrayList;
import net.sourceforge.kolmafia.AdventureResult;
import net.sourceforge.kolmafia.KoLCharacter;
import net.sourceforge.kolmafia.KoLConstants;
import net.sourceforge.kolmafia.KoLConstants.CraftingType;
import net.sourceforge.kolmafia.RequestThread;
import net.sourceforge.kolmafia.objectpool.ItemPool;
import net.sourceforge.kolmafia.persistence.ConcoctionDatabase;
import net.sourceforge.kolmafia.persistence.EquipmentDatabase;
import net.sourceforge.kolmafia.persistence.ItemDatabase;
import net.sourceforge.kolmafia.persistence.NPCStoreDatabase;
import net.sourceforge.kolmafia.request.AutoSellRequest;
import net.sourceforge.kolmafia.request.ClosetRequest;
import net.sourceforge.kolmafia.request.PulverizeRequest;
import net.sourceforge.kolmafia.request.UntinkerRequest;
import net.sourceforge.kolmafia.request.UseItemRequest;
import net.sourceforge.kolmafia.session.InventoryManager;
import net.sourceforge.kolmafia.utilities.AdventureResultArray;
public class CleanupJunkRequest
extends AbstractCommand
{
{
this.usage = " - use, pulverize, or autosell your junk items.";
}
@Override
public void run( final String cmd, final String parameters )
{
CleanupJunkRequest.cleanup();
}
public static void cleanup()
{
int itemCount;
AdventureResult currentItem;
AdventureResult[] itemsArray = new AdventureResult[ KoLConstants.junkList.size() ];
AdventureResult[] items = (AdventureResult[])KoLConstants.junkList.toArray( itemsArray );
// Before doing anything else, go through the list of items
// which are traditionally used and use them. Also, if the item
// can be untinkered, it's usually more beneficial to untinker
// first.
boolean madeUntinkerRequest = false;
boolean canUntinker = UntinkerRequest.canUntinker();
AdventureResultArray closetList = new AdventureResultArray();
for ( int i = 0; i < items.length; ++i )
{
AdventureResult item = items[ i ];
if ( !KoLConstants.singletonList.contains( item ) || KoLConstants.closet.contains( item ) )
{
continue;
}
if ( KoLConstants.inventory.contains( item ) )
{
closetList.add( item.getInstance( 1 ) );
}
}
if ( closetList.size() > 0 )
{
RequestThread.postRequest( new ClosetRequest( ClosetRequest.INVENTORY_TO_CLOSET, closetList.toArray() ) );
}
do
{
madeUntinkerRequest = false;
for ( int i = 0; i < items.length; ++i )
{
currentItem = items[ i ];
itemCount = currentItem.getCount( KoLConstants.inventory );
if ( itemCount == 0 )
{
continue;
}
if ( canUntinker && ConcoctionDatabase.getMixingMethod( currentItem ) == CraftingType.COMBINE )
{
RequestThread.postRequest( new UntinkerRequest( currentItem.getItemId() ) );
madeUntinkerRequest = true;
continue;
}
switch ( currentItem.getItemId() )
{
case 184: // briefcase
case 533: // Gnollish toolbox
case 553: // 31337 scroll
case 604: // Penultimate fantasy chest
case 621: // Warm Subject gift certificate
case 831: // small box
case 832: // large box
case 1768: // Gnomish toolbox
case 1917: // old leather wallet
case 1918: // old coin purse
case 2057: // black pension check
case 2058: // black picnic basket
case 2511: // Frat Army FGF
case 2512: // Hippy Army MPE
case 2536: // canopic jar
case 2612: // ancient vinyl coin purse
RequestThread.postRequest( UseItemRequest.getInstance( currentItem.getInstance( itemCount ) ) );
break;
}
}
}
while ( madeUntinkerRequest );
// Now you've got all the items used up, go ahead and prepare to
// pulverize strong equipment.
int itemPower;
if ( KoLCharacter.hasSkill( "Pulverize" ) )
{
boolean hasMalusAccess = KoLCharacter.isMuscleClass() && !KoLCharacter.isAvatarOfBoris();
for ( int i = 0; i < items.length; ++i )
{
currentItem = items[ i ];
if ( KoLConstants.mementoList.contains( currentItem ) )
{
continue;
}
if ( currentItem.getName().startsWith( "antique" ) )
{
continue;
}
int itemId = currentItem.getItemId();
itemCount = currentItem.getCount( KoLConstants.inventory );
itemPower = EquipmentDatabase.getPower( itemId );
if ( itemCount > 0 && !NPCStoreDatabase.contains( itemId, false ) )
{
switch ( ItemDatabase.getConsumptionType( itemId ) )
{
case KoLConstants.EQUIP_HAT:
case KoLConstants.EQUIP_PANTS:
case KoLConstants.EQUIP_SHIRT:
case KoLConstants.EQUIP_WEAPON:
case KoLConstants.EQUIP_OFFHAND:
if ( InventoryManager.hasItem( ItemPool.TENDER_HAMMER ) && itemPower >= 100 || hasMalusAccess && itemPower > 10 )
{
RequestThread.postRequest( new PulverizeRequest( currentItem.getInstance( itemCount ) ) );
}
break;
case KoLConstants.EQUIP_FAMILIAR:
case KoLConstants.EQUIP_ACCESSORY:
if ( InventoryManager.hasItem( ItemPool.TENDER_HAMMER ) )
{
RequestThread.postRequest( new PulverizeRequest( currentItem.getInstance( itemCount ) ) );
}
break;
default:
if ( currentItem.getName().endsWith( "powder" ) || currentItem.getName().endsWith( "nuggets" ) )
{
RequestThread.postRequest( new PulverizeRequest( currentItem.getInstance( itemCount ) ) );
}
break;
}
}
}
}
// Now you've got all the items used up, go ahead and prepare to
// sell anything that's left.
AdventureResultArray sellList = new AdventureResultArray();
for ( int i = 0; i < items.length; ++i )
{
currentItem = items[ i ];
if ( KoLConstants.mementoList.contains( currentItem ) )
{
continue;
}
if ( currentItem.getItemId() == ItemPool.MEAT_PASTE )
{
continue;
}
itemCount = currentItem.getCount( KoLConstants.inventory );
if ( itemCount > 0 )
{
sellList.add( currentItem.getInstance( itemCount ) );
}
}
if ( !sellList.isEmpty() )
{
RequestThread.postRequest( new AutoSellRequest( sellList.toArray() ) );
sellList.clear();
}
if ( !KoLCharacter.canInteract() )
{
for ( int i = 0; i < items.length; ++i )
{
currentItem = items[ i ];
if ( KoLConstants.mementoList.contains( currentItem ) )
{
continue;
}
if ( currentItem.getItemId() == ItemPool.MEAT_PASTE )
{
continue;
}
itemCount = currentItem.getCount( KoLConstants.inventory ) - 1;
if ( itemCount > 0 )
{
sellList.add( currentItem.getInstance( itemCount ) );
}
}
if ( !sellList.isEmpty() )
{
RequestThread.postRequest( new AutoSellRequest( sellList.toArray() ) );
}
}
}
}