/**
* Copyright (c) 2005-2017, KoLmafia development team
* http://kolmafia.sourceforge.net/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* [1] Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* [2] Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* [3] Neither the name "KoLmafia" nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION ) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package net.sourceforge.kolmafia.textui.command;
import java.util.List;
import net.sourceforge.kolmafia.KoLCharacter;
import net.sourceforge.kolmafia.KoLmafia;
import net.sourceforge.kolmafia.RequestThread;
import net.sourceforge.kolmafia.chat.ChatManager;
import net.sourceforge.kolmafia.chat.ChatSender;
import net.sourceforge.kolmafia.persistence.SkillDatabase;
import net.sourceforge.kolmafia.request.GenericRequest;
import net.sourceforge.kolmafia.utilities.StringUtilities;
public class AutoAttackCommand
extends AbstractCommand
{
private static final GenericRequest AUTO_ATTACKER = new GenericRequest( "account.php?action=autoattack&ajax=1&pwd" );
public AutoAttackCommand()
{
this.usage = " <skill> - set default attack method.";
}
@Override
public void run( final String cmd, String parameters )
{
parameters = parameters.trim();
if ( parameters.equals( "" ) )
{
printCurrentAutoAttack();
return;
}
if ( setAutoAttackSkill( parameters.toLowerCase() ) )
{
printCurrentAutoAttack();
return;
}
if ( parameters.startsWith( "/" ) )
{
return;
}
if ( !ChatManager.chatLiterate() )
{
KoLmafia.updateDisplay( "Chat commands are not available for this user." );
return;
}
ChatSender.executeMacro( "/aa " + parameters );
}
protected void printCurrentAutoAttack()
{
int aa = KoLCharacter.getAutoAttackAction();
if ( aa == 0 )
{
KoLmafia.updateDisplay( "Autoattack is disabled." );
}
else if ( aa == 1 )
{
KoLmafia.updateDisplay( "Autoattack: attack with weapon." );
}
else if ( aa == 3 )
{
KoLmafia.updateDisplay( "Autoattack: pick pocket." );
}
else
{
String skillName = SkillDatabase.getSkillName( aa );
KoLmafia.updateDisplay( "Autoattack: " + skillName );
}
}
protected boolean setAutoAttackSkill( String attackName )
{
int skillId = -1;
// Check to see if it's a known skill / attack
if ( attackName.equals( "none" ) || attackName.indexOf( "disable" ) != -1 )
{
skillId = 0;
}
else if ( attackName.equals( "attack" ) || attackName.startsWith( "attack " ) )
{
skillId = 1;
}
else if ( attackName.equals( "steal" ) || attackName.equals( "pickpocket" ) || attackName.equals( "pick pocket" ) )
{
skillId = 3;
}
else
{
if ( Character.isDigit( attackName.charAt( 0 ) ) )
{
skillId = StringUtilities.parseInt( attackName );
}
else
{
List combatSkills = SkillDatabase.getSkillsByType( SkillDatabase.COMBAT );
String skillName = SkillDatabase.getSkillName( attackName, combatSkills );
if ( skillName != null )
{
skillId = SkillDatabase.getSkillId( skillName );
}
}
// If it's not something that KoLmafia recognizes, fall through to KoL chat's implementation
if ( skillId == -1 || ( ( skillId == 2 || skillId > 3 ) && !KoLCharacter.hasSkill( skillId ) ) )
{
return false;
}
}
if ( skillId != KoLCharacter.getAutoAttackAction() )
{
AutoAttackCommand.AUTO_ATTACKER.addFormField( "value", String.valueOf( skillId ) );
RequestThread.postRequest( AutoAttackCommand.AUTO_ATTACKER );
}
return true;
}
}