package com.letv.watchball.ui; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentManager; import com.letv.watchball.ui.impl.HalfPlayGetCommentsFragment; import com.letv.watchball.ui.impl.HalfPlayIntroductionFragment; import com.letv.watchball.ui.impl.HalfPlayShareFragment; import com.letv.watchball.ui.impl.HalfPlayVideosFragment; public class DetailLivePlayFragmentMannager { private Fragment[] fragments; public DetailLivePlayFragmentMannager() { fragments = new Fragment[4]; } public Fragment newInstance(int pageId) { switch (pageId) { case 0: if (fragments[pageId] == null) { fragments[pageId] = new HalfPlayIntroductionFragment(); } case 1: if (fragments[pageId] == null) { fragments[pageId] = new HalfPlayGetCommentsFragment(); } return fragments[pageId]; case 2: if (fragments[pageId] == null) { fragments[pageId] = new HalfPlayVideosFragment(); } return fragments[pageId]; case 3: if (fragments[pageId] == null) { fragments[pageId] = new HalfPlayShareFragment(); } return fragments[pageId]; } return null; } public void destroy(FragmentManager fm) { for (int i = 0; i < fragments.length; i++) { if (fragments[i] != null) { fm.beginTransaction().remove(fragments[i]); // fm.beginTransaction().commit(); fm.beginTransaction().commitAllowingStateLoss();// 如果在Activity保存玩状态后再给它添加Fragment就会出错。解决办法就是把commit()方法替换成 // commitAllowingStateLoss()就行 fragments[i] = null; } } fragments = null; } }