/*******************************************************************************
* Copyright 2010 Simon Mieth
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.kabeja.entities;
import org.kabeja.common.DraftEntity;
import org.kabeja.common.Type;
import org.kabeja.math.Bounds;
import org.kabeja.math.Point3D;
import org.kabeja.math.TransformContext;
import org.kabeja.math.Vector;
/**
* @author <a href="mailto:simon.mieth@gmx.de>Simon Mieth</a>
*
*/
public class Ray extends Entity {
protected Point3D basePoint = new Point3D();
protected Vector direction = new Vector();
public Bounds getBounds() {
// we will only add the base point
//the end is infinite
Bounds bounds = new Bounds();
bounds.addToBounds(basePoint);
return bounds;
}
public Type<? extends DraftEntity> getType() {
return Type.TYPE_RAY;
}
/**
* @return Returns the basePoint.
*/
public Point3D getBasePoint() {
return basePoint;
}
/**
* @param basePoint The basePoint to set.
*/
public void setBasePoint(Point3D basePoint) {
this.basePoint = basePoint;
}
/**
* @return Returns the direction.
*/
public Vector getDirection() {
return direction;
}
/**
* @param direction The direction to set.
*/
public void setDirection(Vector direction) {
this.direction = direction;
}
public double getLength() {
return 0;
}
/**
* Not implemented yet
*/
public void transform(TransformContext context) {
}
}