/******************************************************************************* * Copyright 2010 Simon Mieth * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package org.kabeja.entities; import org.kabeja.common.DraftEntity; import org.kabeja.common.Type; import org.kabeja.math.Bounds; import org.kabeja.math.Point3D; import org.kabeja.math.TransformContext; import org.kabeja.math.Vector; /** * @author <a href="mailto:simon.mieth@gmx.de>Simon Mieth</a> * */ public class Ray extends Entity { protected Point3D basePoint = new Point3D(); protected Vector direction = new Vector(); public Bounds getBounds() { // we will only add the base point //the end is infinite Bounds bounds = new Bounds(); bounds.addToBounds(basePoint); return bounds; } public Type<? extends DraftEntity> getType() { return Type.TYPE_RAY; } /** * @return Returns the basePoint. */ public Point3D getBasePoint() { return basePoint; } /** * @param basePoint The basePoint to set. */ public void setBasePoint(Point3D basePoint) { this.basePoint = basePoint; } /** * @return Returns the direction. */ public Vector getDirection() { return direction; } /** * @param direction The direction to set. */ public void setDirection(Vector direction) { this.direction = direction; } public double getLength() { return 0; } /** * Not implemented yet */ public void transform(TransformContext context) { } }