/* * Copyright (c) 2002-2007 Sun Microsystems, Inc. All rights reserved. * * The Sun Project JXTA(TM) Software License * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. The end-user documentation included with the redistribution, if any, must * include the following acknowledgment: "This product includes software * developed by Sun Microsystems, Inc. for JXTA(TM) technology." * Alternately, this acknowledgment may appear in the software itself, if * and wherever such third-party acknowledgments normally appear. * * 4. The names "Sun", "Sun Microsystems, Inc.", "JXTA" and "Project JXTA" must * not be used to endorse or promote products derived from this software * without prior written permission. For written permission, please contact * Project JXTA at http://www.jxta.org. * * 5. Products derived from this software may not be called "JXTA", nor may * "JXTA" appear in their name, without prior written permission of Sun. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SUN * MICROSYSTEMS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * JXTA is a registered trademark of Sun Microsystems, Inc. in the United * States and other countries. * * Please see the license information page at : * <http://www.jxta.org/project/www/license.html> for instructions on use of * the license in source files. * * ==================================================================== * * This software consists of voluntary contributions made by many individuals * on behalf of Project JXTA. For more information on Project JXTA, please see * http://www.jxta.org. * * This license is based on the BSD license adopted by the Apache Foundation. */ package net.jxta.impl.util; /** * A descriptor for a resource consumser. The resource consumer's resource * allocation and dynamic usage is tracked. */ public interface ResourceAccount { /** * Tear down this account. * Releases all reserved resources. */ public void close(); /** * Try and grant a new item to this account. If it cannot be done, * the account may be eligible for the next available extra item. * The account is automatically set to be in need, as if inNeed(true) * has been invoked. * * @return boolean true if an item was granted, false otherwise. */ public boolean obtainItem(); /** * Try and grant a certain quantity. * * <p/>It is useful to manage the allocation of variable sized aggregates * when what matters is the cummulated quantity rather than an item * count. Quantity could be a number of bytes needed to store * something for example. The advantage of using this method rather * than obtainItem repeatedly is that it is obvisouly faster if * quantity is more than one or two, and also that it is atomic; * the entire quantity is either granted or denied. * Using this routine is by definition incompatible with the round-robin * mode, which could only re-assign quantities of 1. * * <p/>It is legal to use this routine along with round-robin mode if the * same dispatcher is used to manage quantities of 1 in this manner, * but an account that has failed to obtain its desired quantity is * not queued for later re-assignment. And items released with * releaseQuantity() are not re-assigned, so overall it is * probably best to not mix the two. * * @param quantity The number of units wanted. The unit is arbitrary * It is only meaningfull to the code that uses this dispatcher. * @return boolean whether the requested quantity is authorized. */ public boolean obtainQuantity(long quantity); /** * This will release an item and return the most eligible account to * re-use this item for. The account that is returned has been granted * the item and thus the invoker is expected to do with this account * whatever an invoker of obtainItem() would do in case of success. * If the items that are managed are threads, the invoker is * likely to be one these threads and it should therefore process * the returned account as it did the one for which it was calling * releaseItem, however be very carefull not to process the new account * in the context of the old one; that would rapidly lead to stack * overflow. In other words, be carefull of not making a construct * equivalent to: * * <p/><pre> * process() { * doStuff(); * myAccount.releaseItem().getUserObject().process(); * } * </pre> * * That won't work. Instead do: * * <p/><pre> * work() { * while (myAccount != null) { * myAccount.getUserObject().doStuff(); * myAccount = myAccount.releaseItem(); * } * } * </pre> * * <p/>Or similar; always go back to base stack level. * It is mandatory to handle accounts returned by {@code releaseItem()}. * If handling leads to releaseItem, then it has to be done in a * forever loop. That is typical if the items are threads. * That is normally not happening if the items are only memory. * * @return ResourceAccount the account to which the released item * has been re-assigned. null if the released item was not re-assigned. */ public ResourceAccount releaseItem(); /** * This will release a number of items at once rather than * once. To be used in conjunctino with obtainItems(). See that * method. * * @param quantity the number of items to be released. */ public void releaseQuantity(long quantity); /** * Call this with true as soon as this account needs a new item. * Call this with false as soon as this account has all that it needs. * For proper operation, this must be done. * * @param needs Whether the account needs a new item or not. */ public void inNeed(boolean needs); /** * @return Object The userObject that was supplied when creating the * account. */ public Object getUserObject(); /** * Set the userObject associated with that account. */ public void setUserObject(Object obj); /** * Returns the number of reserved items that can still be obtained by * this account. * * <p/>If that number is negative or zero, it means that all reserved * items are currently in use. Still more items might still be obtained * from the extra items pool. * * @return long The number of reserved items. */ public long getNbReserved(); /** * Tells if this account is idle (that is, none of the resources * that it controls are currently in use). This means it can be closed * safely. */ public boolean isIdle(); }