/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.alibaba.jstorm.window; import backtype.storm.task.OutputCollector; import backtype.storm.task.TopologyContext; import backtype.storm.topology.IComponent; import backtype.storm.tuple.Tuple; import java.util.Map; /** * A bolt abstraction for supporting time and count based sliding & tumbling windows. */ interface IWindowedBolt<T extends Tuple> extends IComponent { void prepare(Map stormConf, TopologyContext context, OutputCollector collector); void cleanup(); /** * Init window state. This will be called before calling execute method. * * @return user-defined window state */ Object initWindowState(TimeWindow window); /** * Execute a tuple within a window. If a tuple belongs to multiple windows, * all windows will be iterated and this method will be called on each window. * * @param tuple the tuple arrived * @param state user-defined window state, note that currently only reference objects are supported, primitive * type states are not supported. you are supposed to operate directly on state and the framework * will update the state automatically. * @param window the window to which the tuple belongs */ void execute(T tuple, Object state, TimeWindow window); /** * Purge the window. Called after the window is computed. Users may emit the whole state or a part of it. * * @param state user-defined window state, * @param window the window to be purged. */ void purgeWindow(Object state, TimeWindow window); }