package com.lunivore.gameoflife; import java.util.List; import org.jbehave.core.configuration.Configuration; import org.jbehave.core.configuration.MostUsefulConfiguration; import org.jbehave.core.io.LoadFromClasspath; import org.jbehave.core.junit.JUnitStory; import org.jbehave.core.reporters.StoryReporterBuilder; import org.jbehave.core.reporters.Format; import org.jbehave.core.steps.CandidateSteps; import org.jbehave.core.steps.InstanceStepsFactory; import com.lunivore.gameoflife.steps.GridSteps; public class GridStory extends JUnitStory { // Here we specify the configuration, starting from default MostUsefulConfiguration, and changing only what is needed @Override public Configuration configuration() { return new MostUsefulConfiguration() // where to find the stories .useStoryLoader(new LoadFromClasspath(this.getClass())) // CONSOLE and TXT reporting .useStoryReporterBuilder(new StoryReporterBuilder().withDefaultFormats().withFormats(Format.CONSOLE, Format.TXT)); } // Here we specify the steps classes @Override public List<CandidateSteps> candidateSteps() { // varargs, can have more that one steps classes return new InstanceStepsFactory(configuration(), new GridSteps()).createCandidateSteps(); } }