#set( $symbol_pound = '#' )
#set( $symbol_dollar = '$' )
#set( $symbol_escape = '\' )
package ${package};
import java.util.List;
import org.jbehave.core.configuration.Configuration;
import org.jbehave.core.configuration.ParanamerConfiguration;
import org.jbehave.core.configuration.groovy.GroovyContext;
import org.jbehave.core.io.StoryFinder;
import org.jbehave.core.junit.JUnitStories;
import org.jbehave.core.reporters.StoryReporterBuilder;
import org.jbehave.core.steps.InjectableStepsFactory;
import org.jbehave.core.steps.groovy.GroovyStepsFactory;
import static org.jbehave.core.io.CodeLocations.codeLocationFromClass;
import static org.jbehave.core.reporters.Format.CONSOLE;
import static org.jbehave.core.reporters.Format.HTML;
/**
* <p>
* {@link Embeddable} class to run multiple textual stories using steps written in Groovy.
* </p>
*/
public class GroovyStories extends JUnitStories {
@Override
public Configuration configuration() {
return new ParanamerConfiguration()
.useStoryReporterBuilder(new StoryReporterBuilder().withDefaultFormats().withFormats(CONSOLE, HTML));
}
@Override
public InjectableStepsFactory stepsFactory() {
return new GroovyStepsFactory(configuration(), new GroovyContext());
}
@Override
protected List<String> storyPaths() {
return new StoryFinder()
.findPaths(codeLocationFromClass(this.getClass()), "**/*.story", "");
}
}