/* * Copyright (C) 2011 The Guava Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.common.math; import static com.google.common.math.MathPreconditions.checkNonNegative; import static java.lang.Math.log; import com.google.common.annotations.GwtCompatible; import com.google.common.annotations.VisibleForTesting; import com.google.common.primitives.Booleans; /** * A class for arithmetic on doubles that is not covered by {@link java.lang.Math}. * * @author Louis Wasserman * @since 11.0 */ @GwtCompatible(emulated = true) public final class DoubleMath { /* * This method returns a value y such that rounding y DOWN (towards zero) gives the same result * as rounding x according to the specified mode. */ private static final double MIN_INT_AS_DOUBLE = -0x1p31; private static final double MAX_INT_AS_DOUBLE = 0x1p31 - 1.0; private static final double MIN_LONG_AS_DOUBLE = -0x1p63; /* * We cannot store Long.MAX_VALUE as a double without losing precision. Instead, we store * Long.MAX_VALUE + 1 == -Long.MIN_VALUE, and then offset all comparisons by 1. */ private static final double MAX_LONG_AS_DOUBLE_PLUS_ONE = 0x1p63; /** * Returns the base 2 logarithm of a double value. * * <p>Special cases: * <ul> * <li>If {@code x} is NaN or less than zero, the result is NaN. * <li>If {@code x} is positive infinity, the result is positive infinity. * <li>If {@code x} is positive or negative zero, the result is negative infinity. * </ul> * * <p>The computed result is within 1 ulp of the exact result. * * <p>If the result of this method will be immediately rounded to an {@code int}, * {@link #log2(double, RoundingMode)} is faster. */ public static double log2(double x) { return log(x) / LN_2; // surprisingly within 1 ulp according to tests } private static final double LN_2 = log(2); /** * Returns {@code n!}, that is, the product of the first {@code n} positive * integers, {@code 1} if {@code n == 0}, or {@code n!}, or * {@link Double#POSITIVE_INFINITY} if {@code n! > Double.MAX_VALUE}. * * <p>The result is within 1 ulp of the true value. * * @throws IllegalArgumentException if {@code n < 0} */ public static double factorial(int n) { checkNonNegative("n", n); if (n > MAX_FACTORIAL) { return Double.POSITIVE_INFINITY; } else { // Multiplying the last (n & 0xf) values into their own accumulator gives a more accurate // result than multiplying by everySixteenthFactorial[n >> 4] directly. double accum = 1.0; for (int i = 1 + (n & ~0xf); i <= n; i++) { accum *= i; } return accum * everySixteenthFactorial[n >> 4]; } } @VisibleForTesting static final int MAX_FACTORIAL = 170; @VisibleForTesting static final double[] everySixteenthFactorial = { 0x1.0p0, 0x1.30777758p44, 0x1.956ad0aae33a4p117, 0x1.ee69a78d72cb6p202, 0x1.fe478ee34844ap295, 0x1.c619094edabffp394, 0x1.3638dd7bd6347p498, 0x1.7cac197cfe503p605, 0x1.1e5dfc140e1e5p716, 0x1.8ce85fadb707ep829, 0x1.95d5f3d928edep945}; /** * Returns {@code true} if {@code a} and {@code b} are within {@code tolerance} of each other. * * <p>Technically speaking, this is equivalent to * {@code Math.abs(a - b) <= tolerance || Double.valueOf(a).equals(Double.valueOf(b))}. * * <p>Notable special cases include: * <ul> * <li>All NaNs are fuzzily equal. * <li>If {@code a == b}, then {@code a} and {@code b} are always fuzzily equal. * <li>Positive and negative zero are always fuzzily equal. * <li>If {@code tolerance} is zero, and neither {@code a} nor {@code b} is NaN, then * {@code a} and {@code b} are fuzzily equal if and only if {@code a == b}. * <li>With {@link Double#POSITIVE_INFINITY} tolerance, all non-NaN values are fuzzily equal. * <li>With finite tolerance, {@code Double.POSITIVE_INFINITY} and {@code * Double.NEGATIVE_INFINITY} are fuzzily equal only to themselves. * </li> * * <p>This is reflexive and symmetric, but <em>not</em> transitive, so it is <em>not</em> an * equivalence relation and <em>not</em> suitable for use in {@link Object#equals} * implementations. * * @throws IllegalArgumentException if {@code tolerance} is {@code < 0} or NaN * @since 13.0 */ public static boolean fuzzyEquals(double a, double b, double tolerance) { MathPreconditions.checkNonNegative("tolerance", tolerance); return Math.copySign(a - b, 1.0) <= tolerance // copySign(x, 1.0) is a branch-free version of abs(x), but with different NaN semantics || (a == b) // needed to ensure that infinities equal themselves || (Double.isNaN(a) && Double.isNaN(b)); } /** * Compares {@code a} and {@code b} "fuzzily," with a tolerance for nearly-equal values. * * <p>This method is equivalent to * {@code fuzzyEquals(a, b, tolerance) ? 0 : Double.compare(a, b)}. In particular, like * {@link Double#compare(double, double)}, it treats all NaN values as equal and greater than all * other values (including {@link Double#POSITIVE_INFINITY}). * * <p>This is <em>not</em> a total ordering and is <em>not</em> suitable for use in * {@link Comparable#compareTo} implementations. In particular, it is not transitive. * * @throws IllegalArgumentException if {@code tolerance} is {@code < 0} or NaN * @since 13.0 */ public static int fuzzyCompare(double a, double b, double tolerance) { if (fuzzyEquals(a, b, tolerance)) { return 0; } else if (a < b) { return -1; } else if (a > b) { return 1; } else { return Booleans.compare(Double.isNaN(a), Double.isNaN(b)); } } private DoubleMath() {} }