/******************************************************************************* * Copyright (c) 2000, 2010, 2012 IBM Corporation, Gerhardt Informatics Kft. and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation * Gerhardt Informatics Kft. - GEFGWT port *******************************************************************************/ package org.eclipse.swt.graphics; import org.eclipse.swt.SWTError; import org.eclipse.swt.SWTException; /** * Instances of this class represent patterns to use while drawing. Patterns can * be specified either as bitmaps or gradients. * <p> * Application code must explicitly invoke the <code>Pattern.dispose()</code> * method to release the operating system resources managed by each instance * when those instances are no longer required. * </p> * <p> * This class requires the operating system's advanced graphics subsystem which * may not be available on some platforms. * </p> * * @see <a href="http://www.eclipse.org/swt/snippets/#path">Path, Pattern * snippets</a> * @see <a href="http://www.eclipse.org/swt/examples.php">SWT Example: * GraphicsExample</a> * @see <a href="http://www.eclipse.org/swt/">Sample code and further * information</a> * * @since 3.1 */ public class Pattern extends Resource { /** * the OS resource for the Pattern (Warning: This field is platform * dependent) * <p> * <b>IMPORTANT:</b> This field is <em>not</em> part of the SWT public API. * It is marked public only so that it can be shared within the packages * provided by SWT. It is not available on all platforms and should never be * accessed from application code. * </p> * * @noreference This field is not intended to be referenced by clients. */ public long /* int */handle; long /* int */surface; /** * Constructs a new Pattern given an image. Drawing with the resulting * pattern will cause the image to be tiled over the resulting area. * <p> * This operation requires the operating system's advanced graphics * subsystem which may not be available on some platforms. * </p> * * @param device * the device on which to allocate the pattern * @param image * the image that the pattern will draw * * @exception IllegalArgumentException * <ul> * <li>ERROR_NULL_ARGUMENT - if the device is null and there * is no current device, or the image is null</li> * <li>ERROR_INVALID_ARGUMENT - if the image has been * disposed</li> * </ul> * @exception SWTException * <ul> * <li>ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are * not available</li> * </ul> * @exception SWTError * <ul> * <li>ERROR_NO_HANDLES if a handle for the pattern could not * be obtained</li> * </ul> * * @see #dispose() */ public Pattern(Device device, Image image) { } /** * Constructs a new Pattern that represents a linear, two color gradient. * Drawing with the pattern will cause the resulting area to be tiled with * the gradient specified by the arguments. * <p> * This operation requires the operating system's advanced graphics * subsystem which may not be available on some platforms. * </p> * * @param device * the device on which to allocate the pattern * @param x1 * the x coordinate of the starting corner of the gradient * @param y1 * the y coordinate of the starting corner of the gradient * @param x2 * the x coordinate of the ending corner of the gradient * @param y2 * the y coordinate of the ending corner of the gradient * @param color1 * the starting color of the gradient * @param color2 * the ending color of the gradient * * @exception IllegalArgumentException * <ul> * <li>ERROR_NULL_ARGUMENT - if the device is null and there * is no current device, or if either color1 or color2 is * null</li> * <li>ERROR_INVALID_ARGUMENT - if either color1 or color2 * has been disposed</li> * </ul> * @exception SWTException * <ul> * <li>ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are * not available</li> * </ul> * @exception SWTError * <ul> * <li>ERROR_NO_HANDLES if a handle for the pattern could not * be obtained</li> * </ul> * * @see #dispose() */ public Pattern(Device device, float x1, float y1, float x2, float y2, Color color1, Color color2) { this(device, x1, y1, x2, y2, color1, 0xFF, color2, 0xFF); } /** * Constructs a new Pattern that represents a linear, two color gradient. * Drawing with the pattern will cause the resulting area to be tiled with * the gradient specified by the arguments. * <p> * This operation requires the operating system's advanced graphics * subsystem which may not be available on some platforms. * </p> * * @param device * the device on which to allocate the pattern * @param x1 * the x coordinate of the starting corner of the gradient * @param y1 * the y coordinate of the starting corner of the gradient * @param x2 * the x coordinate of the ending corner of the gradient * @param y2 * the y coordinate of the ending corner of the gradient * @param color1 * the starting color of the gradient * @param alpha1 * the starting alpha value of the gradient * @param color2 * the ending color of the gradient * @param alpha2 * the ending alpha value of the gradient * * @exception IllegalArgumentException * <ul> * <li>ERROR_NULL_ARGUMENT - if the device is null and there * is no current device, or if either color1 or color2 is * null</li> * <li>ERROR_INVALID_ARGUMENT - if either color1 or color2 * has been disposed</li> * </ul> * @exception SWTException * <ul> * <li>ERROR_NO_GRAPHICS_LIBRARY - if advanced graphics are * not available</li> * </ul> * @exception SWTError * <ul> * <li>ERROR_NO_HANDLES if a handle for the pattern could not * be obtained</li> * </ul> * * @see #dispose() * * @since 3.2 */ public Pattern(Device device, float x1, float y1, float x2, float y2, Color color1, int alpha1, Color color2, int alpha2) { } void destroy() { } /** * Returns <code>true</code> if the Pattern has been disposed, and * <code>false</code> otherwise. * <p> * This method gets the dispose state for the Pattern. When a Pattern has * been disposed, it is an error to invoke any other method (except * {@link #dispose()}) using the Pattern. * * @return <code>true</code> when the Pattern is disposed, and * <code>false</code> otherwise */ public boolean isDisposed() { return handle == 0; } /** * Returns a string containing a concise, human-readable description of the * receiver. * * @return a string representation of the receiver */ public String toString() { if (isDisposed()) return "Pattern {*DISPOSED*}"; return "Pattern {" + handle + "}"; } }