/** * Copyright (c) 2002-2006 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM - Initial API and implementation */ package org.eclipse.emf.common.command; import java.util.Collection; /** * An interface that every command is expected to support. * A command can be tested for executability, * it can be executed, * it can be tested for undoability, * it can be undone, * and can then be redone. * A command also provides access to a result collection, an affected-objects collection, * a label, and a description. * * <p> * There are important constraints on the valid order in which the various methods may be invoked, * e.g., you cannot ask for the result before you've executed the command. * These constraints are documented with the various methods. */ public interface Command { /** * Returns whether the command is valid to <code>execute</code>. * The {@link UnexecutableCommand#INSTANCE}.<code>canExecute()</code> always returns <code>false</code>. * This <b>must</b> be called before calling <code>execute</code>. * @return whether the command is valid to <code>execute</code>. */ boolean canExecute(); /** * Performs the command activity required for the effect. * The effect of calling <code>execute</code> when <code>canExecute</code> returns <code>false</code>, * or when <code>canExecute</code> hasn't been called, is undefined. */ void execute(); /** * Returns whether the command can be undone. * The result of calling this before <code>execute</code> is well defined, * but the result of calling this before calling <code>canExecute</code> is undefined, i.e., * a command that returns <code>false</code> for <code>canExecute</code> may return <code>true</code> for canUndo, * even though that is a contradiction. * @return whether the command can be undone. */ boolean canUndo(); /** * Performs the command activity required to <code>undo</code> the effects of a preceding <code>execute</code> (or <code>redo</code>). * The effect, if any, of calling <code>undo</code> before <code>execute</code> or <code>redo</code> have been called, * or when canUndo returns <code>false</code>, is undefined. */ void undo(); /** * Performs the command activity required to <code>redo</code> the effect after undoing the effect. * The effect, if any, of calling <code>redo</code> before <code>undo</code> is called is undefined. * Note that if you implement <code>redo</code> to call <code>execute</code> * then any derived class will be restricted by that decision also. */ void redo(); /** * Returns a collection of things which this command wishes to present as it's result. * The result of calling this before an <code>execute</code> or <code>redo</code>, or after an <code>undo</code>, is undefined. * @return a collection of things which this command wishes to present as it's result. */ Collection<?> getResult(); /** * Returns the collection of things which this command wishes to present as the objects affected by the command. * Typically should could be used as the selection that should be highlighted to best illustrate the effect of the command. * The result of calling this before an <code>execute</code>, <code>redo</code>, or <code>undo</code> is undefined. * The result may be different after an <code>undo</code> than it is after an <code>execute</code> or <code>redo</code>, * but the result should be the same (equivalent) after either an <code>execute</code> or <code>redo</code>. * @return the collection of things which this command wishes to present as the objects affected by the command. */ Collection<?> getAffectedObjects(); /** * Returns a string suitable to represent the label that identifies this command. * @return a string suitable to represent the label that identifies this command. */ String getLabel(); /** * Returns a string suitable to help describe the effect of this command. * @return a string suitable to help describe the effect of this command. */ String getDescription(); /** * Called to indicate that the command will never be used again. * Calling any other method after this one has undefined results. */ void dispose(); /** * Returns a command that represents the composition of this command with the given command. * The resulting command may just be this, if this command is capable of composition. * Otherwise, it will be a new command created to compose the two. * <p> * Instead of the following pattern of usage * <pre> * Command result = x; * if (condition) result = result.chain(y); * </pre> * you should consider using a {@link org.eclipse.emf.common.command.CompoundCommand} * and using {@link org.eclipse.emf.common.command.CompoundCommand#unwrap()} to optimize the result: * <pre> * CompoundCommand subcommands = new CompoundCommand(); * subcommands.append(x); * if (condition) subcommands.append(y); * Command result = subcommands.unwrap(); * </pre> * This gives you more control over how the compound command composes it's result and affected objects. * @param command the command to chain. * @return a command that represents the composition of this command with the given command. */ Command chain(Command command); }