/* DroidFish - An Android chess program. Copyright (C) 2011 Peter Ă–sterlund, peterosterlund2@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.petero.droidfish.gamelogic; import java.util.ArrayList; public class MoveGen { public static MoveGen instance; static { instance = new MoveGen(); } /** Generate and return a list of legal moves. */ public final ArrayList<Move> legalMoves(Position pos) { ArrayList<Move> moveList = pseudoLegalMoves(pos); moveList = MoveGen.removeIllegal(pos, moveList); return moveList; } /** * Generate and return a list of pseudo-legal moves. * Pseudo-legal means that the moves don't necessarily defend from check threats. */ public final ArrayList<Move> pseudoLegalMoves(Position pos) { ArrayList<Move> moveList = getMoveListObj(); final boolean wtm = pos.whiteMove; for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { int sq = Position.getSquare(x, y); int p = pos.getPiece(sq); if ((p == Piece.EMPTY) || (Piece.isWhite(p) != wtm)) { continue; } if ((p == Piece.WROOK) || (p == Piece.BROOK) || (p == Piece.WQUEEN) || (p == Piece.BQUEEN)) { if (addDirection(moveList, pos, sq, 7-x, 1)) return moveList; if (addDirection(moveList, pos, sq, 7-y, 8)) return moveList; if (addDirection(moveList, pos, sq, x, -1)) return moveList; if (addDirection(moveList, pos, sq, y, -8)) return moveList; } if ((p == Piece.WBISHOP) || (p == Piece.BBISHOP) || (p == Piece.WQUEEN) || (p == Piece.BQUEEN)) { if (addDirection(moveList, pos, sq, Math.min(7-x, 7-y), 9)) return moveList; if (addDirection(moveList, pos, sq, Math.min( x, 7-y), 7)) return moveList; if (addDirection(moveList, pos, sq, Math.min( x, y), -9)) return moveList; if (addDirection(moveList, pos, sq, Math.min(7-x, y), -7)) return moveList; } if ((p == Piece.WKNIGHT) || (p == Piece.BKNIGHT)) { if (x < 6 && y < 7 && addDirection(moveList, pos, sq, 1, 10)) return moveList; if (x < 7 && y < 6 && addDirection(moveList, pos, sq, 1, 17)) return moveList; if (x > 0 && y < 6 && addDirection(moveList, pos, sq, 1, 15)) return moveList; if (x > 1 && y < 7 && addDirection(moveList, pos, sq, 1, 6)) return moveList; if (x > 1 && y > 0 && addDirection(moveList, pos, sq, 1, -10)) return moveList; if (x > 0 && y > 1 && addDirection(moveList, pos, sq, 1, -17)) return moveList; if (x < 7 && y > 1 && addDirection(moveList, pos, sq, 1, -15)) return moveList; if (x < 6 && y > 0 && addDirection(moveList, pos, sq, 1, -6)) return moveList; } if ((p == Piece.WKING) || (p == Piece.BKING)) { if (x < 7 && addDirection(moveList, pos, sq, 1, 1)) return moveList; if (x < 7 && y < 7 && addDirection(moveList, pos, sq, 1, 9)) return moveList; if ( y < 7 && addDirection(moveList, pos, sq, 1, 8)) return moveList; if (x > 0 && y < 7 && addDirection(moveList, pos, sq, 1, 7)) return moveList; if (x > 0 && addDirection(moveList, pos, sq, 1, -1)) return moveList; if (x > 0 && y > 0 && addDirection(moveList, pos, sq, 1, -9)) return moveList; if ( y > 0 && addDirection(moveList, pos, sq, 1, -8)) return moveList; if (x < 7 && y > 0 && addDirection(moveList, pos, sq, 1, -7)) return moveList; int k0 = wtm ? Position.getSquare(4,0) : Position.getSquare(4,7); if (Position.getSquare(x,y) == k0) { int aCastle = wtm ? Position.A1_CASTLE : Position.A8_CASTLE; int hCastle = wtm ? Position.H1_CASTLE : Position.H8_CASTLE; int rook = wtm ? Piece.WROOK : Piece.BROOK; if (((pos.getCastleMask() & (1 << hCastle)) != 0) && (pos.getPiece(k0 + 1) == Piece.EMPTY) && (pos.getPiece(k0 + 2) == Piece.EMPTY) && (pos.getPiece(k0 + 3) == rook) && !sqAttacked(pos, k0) && !sqAttacked(pos, k0 + 1)) { moveList.add(getMoveObj(k0, k0 + 2, Piece.EMPTY)); } if (((pos.getCastleMask() & (1 << aCastle)) != 0) && (pos.getPiece(k0 - 1) == Piece.EMPTY) && (pos.getPiece(k0 - 2) == Piece.EMPTY) && (pos.getPiece(k0 - 3) == Piece.EMPTY) && (pos.getPiece(k0 - 4) == rook) && !sqAttacked(pos, k0) && !sqAttacked(pos, k0 - 1)) { moveList.add(getMoveObj(k0, k0 - 2, Piece.EMPTY)); } } } if ((p == Piece.WPAWN) || (p == Piece.BPAWN)) { int yDir = wtm ? 8 : -8; if (pos.getPiece(sq + yDir) == Piece.EMPTY) { // non-capture addPawnMoves(moveList, sq, sq + yDir); if ((y == (wtm ? 1 : 6)) && (pos.getPiece(sq + 2 * yDir) == Piece.EMPTY)) { // double step addPawnMoves(moveList, sq, sq + yDir * 2); } } if (x > 0) { // Capture to the left int toSq = sq + yDir - 1; int cap = pos.getPiece(toSq); if (cap != Piece.EMPTY) { if (Piece.isWhite(cap) != wtm) { if (cap == (wtm ? Piece.BKING : Piece.WKING)) { returnMoveList(moveList); moveList = getMoveListObj(); moveList.add(getMoveObj(sq, toSq, Piece.EMPTY)); return moveList; } else { addPawnMoves(moveList, sq, toSq); } } } else if (toSq == pos.getEpSquare()) { addPawnMoves(moveList, sq, toSq); } } if (x < 7) { // Capture to the right int toSq = sq + yDir + 1; int cap = pos.getPiece(toSq); if (cap != Piece.EMPTY) { if (Piece.isWhite(cap) != wtm) { if (cap == (wtm ? Piece.BKING : Piece.WKING)) { returnMoveList(moveList); moveList = getMoveListObj(); moveList.add(getMoveObj(sq, toSq, Piece.EMPTY)); return moveList; } else { addPawnMoves(moveList, sq, toSq); } } } else if (toSq == pos.getEpSquare()) { addPawnMoves(moveList, sq, toSq); } } } } } return moveList; } /** * Return true if the side to move is in check. */ public static final boolean inCheck(Position pos) { int kingSq = pos.getKingSq(pos.whiteMove); if (kingSq < 0) return false; return sqAttacked(pos, kingSq); } /** * Return true if a square is attacked by the opposite side. */ public static final boolean sqAttacked(Position pos, int sq) { int x = Position.getX(sq); int y = Position.getY(sq); boolean isWhiteMove = pos.whiteMove; final int oQueen= isWhiteMove ? Piece.BQUEEN: Piece.WQUEEN; final int oRook = isWhiteMove ? Piece.BROOK : Piece.WROOK; final int oBish = isWhiteMove ? Piece.BBISHOP : Piece.WBISHOP; final int oKnight = isWhiteMove ? Piece.BKNIGHT : Piece.WKNIGHT; int p; if (y > 0) { p = checkDirection(pos, sq, y, -8); if ((p == oQueen) || (p == oRook)) return true; p = checkDirection(pos, sq, Math.min( x, y), -9); if ((p == oQueen) || (p == oBish)) return true; p = checkDirection(pos, sq, Math.min(7-x, y), -7); if ((p == oQueen) || (p == oBish)) return true; if (x > 1 ) { p = checkDirection(pos, sq, 1, -10); if (p == oKnight) return true; } if (x > 0 && y > 1) { p = checkDirection(pos, sq, 1, -17); if (p == oKnight) return true; } if (x < 7 && y > 1) { p = checkDirection(pos, sq, 1, -15); if (p == oKnight) return true; } if (x < 6 ) { p = checkDirection(pos, sq, 1, -6); if (p == oKnight) return true; } if (!isWhiteMove) { if (x < 7 && y > 1) { p = checkDirection(pos, sq, 1, -7); if (p == Piece.WPAWN) return true; } if (x > 0 && y > 1) { p = checkDirection(pos, sq, 1, -9); if (p == Piece.WPAWN) return true; } } } if (y < 7) { p = checkDirection(pos, sq, 7-y, 8); if ((p == oQueen) || (p == oRook)) return true; p = checkDirection(pos, sq, Math.min(7-x, 7-y), 9); if ((p == oQueen) || (p == oBish)) return true; p = checkDirection(pos, sq, Math.min( x, 7-y), 7); if ((p == oQueen) || (p == oBish)) return true; if (x < 6 ) { p = checkDirection(pos, sq, 1, 10); if (p == oKnight) return true; } if (x < 7 && y < 6) { p = checkDirection(pos, sq, 1, 17); if (p == oKnight) return true; } if (x > 0 && y < 6) { p = checkDirection(pos, sq, 1, 15); if (p == oKnight) return true; } if (x > 1 ) { p = checkDirection(pos, sq, 1, 6); if (p == oKnight) return true; } if (isWhiteMove) { if (x < 7 && y < 6) { p = checkDirection(pos, sq, 1, 9); if (p == Piece.BPAWN) return true; } if (x > 0 && y < 6) { p = checkDirection(pos, sq, 1, 7); if (p == Piece.BPAWN) return true; } } } p = checkDirection(pos, sq, 7-x, 1); if ((p == oQueen) || (p == oRook)) return true; p = checkDirection(pos, sq, x, -1); if ((p == oQueen) || (p == oRook)) return true; int oKingSq = pos.getKingSq(!isWhiteMove); if (oKingSq >= 0) { int ox = Position.getX(oKingSq); int oy = Position.getY(oKingSq); if ((Math.abs(x - ox) <= 1) && (Math.abs(y - oy) <= 1)) return true; } return false; } /** * Remove all illegal moves from moveList. * "moveList" is assumed to be a list of pseudo-legal moves. * This function removes the moves that don't defend from check threats. */ public static final ArrayList<Move> removeIllegal(Position pos, ArrayList<Move> moveList) { ArrayList<Move> ret = new ArrayList<Move>(); UndoInfo ui = new UndoInfo(); int mlSize = moveList.size(); for (int mi = 0; mi < mlSize; mi++) { Move m = moveList.get(mi); pos.makeMove(m, ui); pos.setWhiteMove(!pos.whiteMove); if (!inCheck(pos)) ret.add(m); pos.setWhiteMove(!pos.whiteMove); pos.unMakeMove(m, ui); } return ret; } /** * Add all moves from square sq0 in direction delta. * @param maxSteps Max steps until reaching a border. Set to 1 for non-sliding pieces. * @ return True if the enemy king could be captured, false otherwise. */ private final boolean addDirection(ArrayList<Move> moveList, Position pos, int sq0, int maxSteps, int delta) { int sq = sq0; boolean wtm = pos.whiteMove; final int oKing = (wtm ? Piece.BKING : Piece.WKING); while (maxSteps > 0) { sq += delta; int p = pos.getPiece(sq); if (p == Piece.EMPTY) { moveList.add(getMoveObj(sq0, sq, Piece.EMPTY)); } else { if (Piece.isWhite(p) != wtm) { if (p == oKing) { returnMoveList(moveList); moveList = getMoveListObj(); // Ugly! this only works because we get back the same object moveList.add(getMoveObj(sq0, sq, Piece.EMPTY)); return true; } else { moveList.add(getMoveObj(sq0, sq, Piece.EMPTY)); } } break; } maxSteps--; } return false; } /** * Generate all possible pawn moves from (x0,y0) to (x1,y1), taking pawn promotions into account. */ private final void addPawnMoves(ArrayList<Move> moveList, int sq0, int sq1) { if (sq1 >= 56) { // White promotion moveList.add(getMoveObj(sq0, sq1, Piece.WQUEEN)); moveList.add(getMoveObj(sq0, sq1, Piece.WKNIGHT)); moveList.add(getMoveObj(sq0, sq1, Piece.WROOK)); moveList.add(getMoveObj(sq0, sq1, Piece.WBISHOP)); } else if (sq1 < 8) { // Black promotion moveList.add(getMoveObj(sq0, sq1, Piece.BQUEEN)); moveList.add(getMoveObj(sq0, sq1, Piece.BKNIGHT)); moveList.add(getMoveObj(sq0, sq1, Piece.BROOK)); moveList.add(getMoveObj(sq0, sq1, Piece.BBISHOP)); } else { // No promotion moveList.add(getMoveObj(sq0, sq1, Piece.EMPTY)); } } /** * Check if there is an attacking piece in a given direction starting from sq. * The direction is given by delta. * @param maxSteps Max steps until reaching a border. Set to 1 for non-sliding pieces. * @return The first piece in the given direction, or EMPTY if there is no piece * in that direction. */ private static final int checkDirection(Position pos, int sq, int maxSteps, int delta) { while (maxSteps > 0) { sq += delta; int p = pos.getPiece(sq); if (p != Piece.EMPTY) return p; maxSteps--; } return Piece.EMPTY; } // Code to handle the Move cache. private Move[] moveCache = new Move[2048]; private int movesInCache = 0; private Object[] moveListCache = new Object[200]; private int moveListsInCache = 0; private final Move getMoveObj(int from, int to, int promoteTo) { if (movesInCache > 0) { Move m = moveCache[--movesInCache]; m.from = from; m.to = to; m.promoteTo = promoteTo; return m; } return new Move(from, to, promoteTo); } @SuppressWarnings("unchecked") private final ArrayList<Move> getMoveListObj() { if (moveListsInCache > 0) { return (ArrayList<Move>)moveListCache[--moveListsInCache]; } return new ArrayList<Move>(60); } /** Return all move objects in moveList to the move cache. */ public final void returnMoveList(ArrayList<Move> moveList) { if (movesInCache + moveList.size() <= moveCache.length) { int mlSize = moveList.size(); for (int mi = 0; mi < mlSize; mi++) { moveCache[movesInCache++] = moveList.get(mi); } } moveList.clear(); if (moveListsInCache < moveListCache.length) { moveListCache[moveListsInCache++] = moveList; } } public final void returnMove(Move m) { if (movesInCache < moveCache.length) { moveCache[movesInCache++] = m; } } }