/* CuckooChess - A java chess program. Copyright (C) 2011 Peter Ă–sterlund, peterosterlund2@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package chess; import org.junit.AfterClass; import org.junit.BeforeClass; import org.junit.Test; import static org.junit.Assert.*; public class GameTest { public GameTest() { } @BeforeClass public static void setUpClass() throws Exception { } @AfterClass public static void tearDownClass() throws Exception { } /** * Test of haveDrawOffer method, of class Game. */ @Test public void testHaveDrawOffer() { System.out.println("haveDrawOffer"); Game game = new Game(new HumanPlayer(), new HumanPlayer()); assertEquals(false, game.haveDrawOffer()); boolean res = game.processString("e4"); assertEquals(true, res); assertEquals(false, game.haveDrawOffer()); res = game.processString("draw offer e5"); assertEquals(true, res); assertEquals(true, game.haveDrawOffer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); // Draw offer does not imply draw assertEquals(Piece.BPAWN, game.pos.getPiece(Position.getSquare(4, 4))); // e5 move made res = game.processString("draw offer Nf3"); assertEquals(true, res); assertEquals(true, game.haveDrawOffer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); // Draw offer does not imply draw assertEquals(Piece.WKNIGHT, game.pos.getPiece(Position.getSquare(5, 2))); // Nf3 move made res = game.processString("Nc6"); assertEquals(true, res); assertEquals(false, game.haveDrawOffer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); assertEquals(Piece.BKNIGHT, game.pos.getPiece(Position.getSquare(2, 5))); // Nc6 move made res = game.processString("draw offer Bb5"); assertEquals(true, res); assertEquals(true, game.haveDrawOffer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); assertEquals(Piece.WBISHOP, game.pos.getPiece(Position.getSquare(1, 4))); // Bb5 move made res = game.processString("draw accept"); assertEquals(true, res); assertEquals(Game.GameState.DRAW_AGREE, game.getGameState()); // Draw by agreement res = game.processString("undo"); assertEquals(true, res); assertEquals(Piece.EMPTY, game.pos.getPiece(Position.getSquare(1, 4))); // Bb5 move undone assertEquals(false, game.haveDrawOffer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); res = game.processString("undo"); assertEquals(true, res); assertEquals(Piece.EMPTY, game.pos.getPiece(Position.getSquare(2, 5))); // Nc6 move undone assertEquals(true, game.haveDrawOffer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); res = game.processString("redo"); assertEquals(true, res); assertEquals(Piece.BKNIGHT, game.pos.getPiece(Position.getSquare(2, 5))); // Nc6 move redone assertEquals(false, game.haveDrawOffer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); res = game.processString("redo"); assertEquals(true, res); assertEquals(Piece.WBISHOP, game.pos.getPiece(Position.getSquare(1, 4))); // Bb5 move redone assertEquals(true, game.haveDrawOffer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); res = game.processString("redo"); assertEquals(true, res); assertEquals(true, game.haveDrawOffer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); // Can't redo draw accept // Test draw offer in connection with invalid move res = game.processString("new"); assertEquals(true, res); assertEquals(false, game.haveDrawOffer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); res = game.processString("draw offer e5"); assertEquals(true, res); assertEquals(TextIO.startPosFEN, TextIO.toFEN(game.pos)); // Move invalid, not executed res = game.processString("e4"); assertEquals(true, res); assertEquals(true, game.haveDrawOffer()); // Previous draw offer still valid assertEquals(Piece.WPAWN, game.pos.getPiece(Position.getSquare(4, 3))); // e4 move made // Undo/redo shall clear "pendingDrawOffer". game.processString("new"); game.processString("e4"); game.processString("draw offer e4"); // Invalid black move assertEquals(true, game.pendingDrawOffer); game.processString("undo"); game.processString("redo"); game.processString("e5"); assertEquals(true,game.pos.whiteMove); assertEquals(false, game.haveDrawOffer()); } /** * Test of draw by 50 move rule, of class Game. */ @Test public void testDraw50() { System.out.println("draw50"); Game game = new Game(new HumanPlayer(), new HumanPlayer()); assertEquals(false, game.haveDrawOffer()); boolean res = game.processString("draw 50"); assertEquals(true, res); assertEquals(Game.GameState.ALIVE, game.getGameState()); // Draw claim invalid res = game.processString("e4"); assertEquals(true, game.haveDrawOffer()); // Invalid claim converted to draw offer String cmd = "setpos 8/4k3/8/P7/8/8/8/1N2K2R w K - 99 83"; res = game.processString(cmd); assertEquals(true, res); res = game.processString("draw 50"); assertEquals(Game.GameState.ALIVE, game.getGameState()); // Draw claim invalid game.processString(cmd); game.processString("draw 50 Nc3"); assertEquals(Game.GameState.DRAW_50, game.getGameState()); // Draw claim valid assertEquals("Game over, draw by 50 move rule! [Nc3]", game.getGameStateString()); game.processString(cmd); game.processString("draw 50 a6"); assertEquals(Game.GameState.ALIVE, game.getGameState()); // Pawn move resets counter assertEquals(Piece.WPAWN, game.pos.getPiece(Position.getSquare(0, 5))); // Move a6 made game.processString(cmd); game.processString("draw 50 O-O"); assertEquals(Game.GameState.DRAW_50, game.getGameState()); // Castling doesn't reset counter game.processString(cmd); game.processString("draw 50 Kf2"); assertEquals(Game.GameState.DRAW_50, game.getGameState()); // Loss of castling right doesn't reset counter game.processString(cmd); game.processString("draw 50 Ke3"); assertEquals(Game.GameState.ALIVE, game.getGameState()); // Ke3 is invalid assertEquals(true,game.pos.whiteMove); game.processString("a6"); assertEquals(true, game.haveDrawOffer()); // Previous invalid claim converted to offer game.processString("draw 50"); assertEquals(Game.GameState.ALIVE, game.getGameState()); // 50 move counter reset. res = game.processString("draw accept"); assertEquals(true, res); assertEquals(Game.GameState.DRAW_AGREE, game.getGameState()); // Can accept previous implicit offer cmd = "setpos 3k4/R7/3K4/8/8/8/8/8 w - - 99 78"; game.processString(cmd); game.processString("Ra8"); assertEquals(Game.GameState.WHITE_MATE, game.getGameState()); game.processString("draw 50"); assertEquals(Game.GameState.WHITE_MATE, game.getGameState()); // Can't claim draw when game over assertEquals(Game.GameState.ALIVE, game.drawState); } /** * Test of draw by repetition, of class Game. */ @Test public void testDrawRep() { System.out.println("drawRep"); Game game = new Game(new HumanPlayer(), new HumanPlayer()); assertEquals(false, game.haveDrawOffer()); game.processString("Nc3"); game.processString("Nc6"); game.processString("Nb1"); game.processString("Nb8"); game.processString("Nf3"); game.processString("Nf6"); game.processString("Ng1"); assertEquals(false, game.haveDrawOffer()); game.processString("draw rep"); assertEquals(Game.GameState.ALIVE, game.getGameState()); // Claim not valid, one more move needed game.processString("draw rep Nc6"); assertEquals(Game.GameState.ALIVE, game.getGameState()); // Claim not valid, wrong move claimed assertEquals(Piece.BKNIGHT, game.pos.getPiece(Position.getSquare(2, 5))); // Move Nc6 made assertEquals(true, game.haveDrawOffer()); game.processString("undo"); assertEquals(false, game.haveDrawOffer()); assertEquals(Piece.EMPTY, game.pos.getPiece(Position.getSquare(2, 5))); game.processString("draw rep Ng8"); assertEquals(Game.GameState.DRAW_REP, game.getGameState()); assertEquals(Piece.EMPTY, game.pos.getPiece(Position.getSquare(6, 7))); // Ng8 not played // Test draw by repetition when a "potential ep square but not real ep square" position is present. game.processString("new"); game.processString("e4"); // e3 is not a real epSquare here game.processString("Nf6"); game.processString("Nf3"); game.processString("Ng8"); game.processString("Ng1"); game.processString("Nf6"); game.processString("Nf3"); game.processString("Ng8"); game.processString("draw rep Ng1"); assertEquals(Game.GameState.DRAW_REP, game.getGameState()); // Now check the case when e3 *is* an epSquare game.processString("new"); game.processString("Nf3"); game.processString("d5"); game.processString("Ng1"); game.processString("d4"); game.processString("e4"); // Here e3 is a real epSquare game.processString("Nf6"); game.processString("Nf3"); game.processString("Ng8"); game.processString("Ng1"); game.processString("Nf6"); game.processString("Nf3"); game.processString("Ng8"); game.processString("draw rep Ng1"); assertEquals(Game.GameState.ALIVE, game.getGameState()); // EP capture not valid because it would leave the king in check. Therefore // the position has been repeated three times at the end of the move sequence. game.processString("setpos 4k2n/8/8/8/4p3/8/3P4/3KR2N w - - 0 1"); game.processString("d4"); game.processString("Ng6"); game.processString("Ng3"); game.processString("Nh8"); game.processString("Nh1"); game.processString("Ng6"); game.processString("Ng3"); game.processString("Nh8"); game.processString("draw rep Nh1"); assertEquals(Game.GameState.DRAW_REP, game.getGameState()); } /** * Test of resign command, of class Game. */ @Test public void testResign() { System.out.println("resign"); Game game = new Game(new HumanPlayer(), new HumanPlayer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); game.processString("f3"); assertEquals(Game.GameState.ALIVE, game.getGameState()); game.processString("resign"); assertEquals(Game.GameState.RESIGN_BLACK, game.getGameState()); game.processString("undo"); assertEquals(Game.GameState.ALIVE, game.getGameState()); game.processString("f3"); game.processString("e5"); game.processString("resign"); assertEquals(Game.GameState.RESIGN_WHITE, game.getGameState()); game.processString("undo"); game.processString("e5"); game.processString("g4"); game.processString("Qh4"); assertEquals(Game.GameState.BLACK_MATE, game.getGameState()); game.processString("resign"); assertEquals(Game.GameState.BLACK_MATE, game.getGameState()); // Can't resign after game over } /** * Test of processString method, of class Game. */ @Test public void testProcessString() throws ChessParseError { System.out.println("processString"); Game game = new Game(new HumanPlayer(), new HumanPlayer()); assertEquals(TextIO.startPosFEN, TextIO.toFEN(game.pos)); boolean res = game.processString("Nf3"); assertEquals(true, res); assertEquals(1, game.pos.halfMoveClock); assertEquals(1, game.pos.fullMoveCounter); res = game.processString("d5"); assertEquals(true, res); assertEquals(0, game.pos.halfMoveClock); assertEquals(2, game.pos.fullMoveCounter); res = game.processString("undo"); assertEquals(true, res); assertEquals(1, game.pos.halfMoveClock); assertEquals(1, game.pos.fullMoveCounter); res = game.processString("undo"); assertEquals(true, res); assertEquals(TextIO.startPosFEN, TextIO.toFEN(game.pos)); res = game.processString("undo"); assertEquals(true, res); assertEquals(TextIO.startPosFEN, TextIO.toFEN(game.pos)); res = game.processString("redo"); assertEquals(true, res); assertEquals(1, game.pos.halfMoveClock); assertEquals(1, game.pos.fullMoveCounter); res = game.processString("redo"); assertEquals(true, res); assertEquals(0, game.pos.halfMoveClock); assertEquals(2, game.pos.fullMoveCounter); res = game.processString("redo"); assertEquals(true, res); assertEquals(0, game.pos.halfMoveClock); assertEquals(2, game.pos.fullMoveCounter); res = game.processString("new"); assertEquals(true, res); assertEquals(TextIO.startPosFEN, TextIO.toFEN(game.pos)); String fen = "8/8/8/4k3/8/8/2p5/5K2 b - - 47 68"; Position pos = TextIO.readFEN(fen); res = game.processString("setpos " + fen); assertEquals(true, res); assertEquals(pos, game.pos); res = game.processString("junk"); assertEquals(false, res); } /** * Test of getGameState method, of class Game. */ @Test public void testGetGameState() { System.out.println("getGameState"); Game game = new Game(new HumanPlayer(), new HumanPlayer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); game.processString("f3"); game.processString("e5"); game.processString("g4"); game.processString("Qh4"); assertEquals(Game.GameState.BLACK_MATE, game.getGameState()); game.processString("setpos 5k2/5P2/5K2/8/8/8/8/8 b - - 0 1"); assertEquals(Game.GameState.BLACK_STALEMATE, game.getGameState()); } /** * Test of insufficientMaterial method, of class Game. */ @Test public void testInsufficientMaterial() { System.out.println("insufficientMaterial"); Game game = new Game(new HumanPlayer(), new HumanPlayer()); assertEquals(Game.GameState.ALIVE, game.getGameState()); game.processString("setpos 4k3/8/8/8/8/8/8/4K3 w - - 0 1"); assertEquals(Game.GameState.DRAW_NO_MATE, game.getGameState()); final int a1 = Position.getSquare(0, 0); game.pos.setPiece(a1, Piece.WROOK); assertEquals(Game.GameState.ALIVE, game.getGameState()); game.pos.setPiece(a1, Piece.BQUEEN); assertEquals(Game.GameState.ALIVE, game.getGameState()); game.pos.setPiece(a1, Piece.WPAWN); assertEquals(Game.GameState.ALIVE, game.getGameState()); game.pos.setPiece(a1, Piece.BKNIGHT); assertEquals(Game.GameState.DRAW_NO_MATE, game.getGameState()); game.pos.setPiece(a1, Piece.WBISHOP); assertEquals(Game.GameState.DRAW_NO_MATE, game.getGameState()); final int c1 = Position.getSquare(2, 0); game.pos.setPiece(c1, Piece.WKNIGHT); assertEquals(Game.GameState.ALIVE, game.getGameState()); game.pos.setPiece(c1, Piece.BBISHOP); assertEquals(Game.GameState.DRAW_NO_MATE, game.getGameState()); game.pos.setPiece(c1, Piece.WBISHOP); assertEquals(Game.GameState.DRAW_NO_MATE, game.getGameState()); final int b2 = Position.getSquare(1, 1); game.pos.setPiece(b2, Piece.WBISHOP); assertEquals(Game.GameState.DRAW_NO_MATE, game.getGameState()); game.pos.setPiece(b2, Piece.BBISHOP); assertEquals(Game.GameState.DRAW_NO_MATE, game.getGameState()); final int b3 = Position.getSquare(1, 2); game.pos.setPiece(b3, Piece.WBISHOP); assertEquals(Game.GameState.ALIVE, game.getGameState()); // Can't force mate with KNNK, but still not an automatic draw. game.processString("setpos 8/8/8/8/8/8/8/K3nnk1 w - - 0 1"); assertEquals(Game.GameState.ALIVE, game.getGameState()); } /** * Test of perfT method, of class Game. */ @Test public void testPerfT() { System.out.println("perfT"); Game game = new Game(new HumanPlayer(), new HumanPlayer()); game.processString("new"); doTestPerfT(game.pos, 5, new long[]{20,400,8902,197281,4865609,119060324,3195901860L,84998978956L}); game.processString("setpos 8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -"); doTestPerfT(game.pos, 5, new long[]{14, 191, 2812, 43238, 674624, 11030083, 178633661}); game.processString("setpos r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -"); doTestPerfT(game.pos, 4, new long[]{48,2039,97862,4085603,193690690}); } private void doTestPerfT(Position pos, int maxDepth, long[] expectedNodeCounts) { for (int d = 1; d <= maxDepth; d++) { MoveGen moveGen = new MoveGen(); long t0 = System.nanoTime(); long nodes = Game.perfT(moveGen, pos, d); long t1 = System.nanoTime(); System.out.printf("perft(%d) = %d, t=%.6fs\n", d, nodes, (t1 - t0)*1e-9); assertEquals(expectedNodeCounts[d-1], nodes); } } }