/*
* Copyright 2011 cruxframework.org.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package org.cruxframework.crux.core.client.controller;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import org.cruxframework.crux.core.client.screen.DeviceAdaptive.Device;
/**
* This annotation can be used to expose a class as a Crux controller.
* <p>
* Controller classes can be refereed from a view page ({@code .crux.xml} and {@code .view.xml} files) and contain the methods
* used to handle events triggered by the user interface (the pages).
*
*<p>
* For example, see the following controller:
* <pre>
* {@code @Controller}("myController")
* public class MyController
* {
* {@code @}{@link Expose}
* public void myEventHandler()
* {
* Window.alert("event dispatched!");
* }
* }
* </pre>
* <p>
* It can be used inside a {@code .crux.xml} page, as illustrated by the following example:
* <pre>
* {@code <html}
* xmlns="http://www.w3.org/1999/xhtml"
* xmlns:c="http://www.cruxframework.org/crux"
* xmlns:g="http://www.cruxframework.org/crux/gwt"{@code >}
* {@code <body>}
* {@code <c:screen} useController="myController" {@code />}
* {@code <g:button} id="myButton" onClick="myController.myEventHandler" text="My Button" {@code ></g:button>}
* {@code </body>}
* {@code </html>}
* </pre>
*
* On the previous example, the controller {@code myController} is imported into the screen
* (through the {@code <c:screen>} tag) and the method {@code myEventHandler} of this controller
* is associated with click events of the widget {@code myButton}.
*
* @see Expose
* @see Inject
* @author Thiago da Rosa de Bustamante
*
*/
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface Controller
{
/**
* The name associated with the controller. This name is used on {@code .crux.xml} and {@code .view.xml}
* pages to identify the controller.
*/
String value();
/**
* A Statefull controller keeps its state between two controller calls. If
* this property is true, the same instance of controller class will be used to handle
* all events. If false a new instance will be created for any event triggered.
*/
boolean stateful() default true;
/**
* If this property is true, the controller is only instantiated by Crux engine when
* it is first required to handle an event.
*/
boolean lazy() default true;
/**
* You can choose to use the annotated class only for a restricted list of devices. This allow
* you to create two different classes using the same controller name, but one target a collection
* of devices and the other targets a different collection.
*/
Device[] supportedDevices() default {Device.all};
}