/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ package org.apache.cassandra.utils.btree; import java.util.Comparator; import io.netty.util.Recycler; import static org.apache.cassandra.utils.btree.BTree.EMPTY_LEAF; import static org.apache.cassandra.utils.btree.BTree.FAN_SHIFT; import static org.apache.cassandra.utils.btree.BTree.POSITIVE_INFINITY; /** * A class for constructing a new BTree, either from an existing one and some set of modifications * or a new tree from a sorted collection of items. * <p/> * This is a fairly heavy-weight object, so a Recycled instance is created for making modifications to a tree */ final class TreeBuilder { private final static Recycler<TreeBuilder> builderRecycler = new Recycler<TreeBuilder>() { protected TreeBuilder newObject(Handle handle) { return new TreeBuilder(handle); } }; public static TreeBuilder newInstance() { return builderRecycler.get(); } private final Recycler.Handle recycleHandle; private final NodeBuilder rootBuilder = new NodeBuilder(); private TreeBuilder(Recycler.Handle handle) { this.recycleHandle = handle; } /** * At the highest level, we adhere to the classic b-tree insertion algorithm: * * 1. Add to the appropriate leaf * 2. Split the leaf if necessary, add the median to the parent * 3. Split the parent if necessary, etc. * * There is one important difference: we don't actually modify the original tree, but copy each node that we * modify. Note that every node on the path to the key being inserted or updated will be modified; this * implies that at a minimum, the root node will be modified for every update, so every root is a "snapshot" * of a tree that can be iterated or sliced without fear of concurrent modifications. * * The NodeBuilder class handles the details of buffering the copied contents of the original tree and * adding in our changes. Since NodeBuilder maintains parent/child references, it also handles parent-splitting * (easy enough, since any node affected by the split will already be copied into a NodeBuilder). * * One other difference from the simple algorithm is that we perform modifications in bulk; * we assume @param source has been sorted, e.g. by BTree.update, so the update of each key resumes where * the previous left off. */ public <C, K extends C, V extends C> Object[] update(Object[] btree, Comparator<C> comparator, Iterable<K> source, UpdateFunction<K, V> updateF) { assert updateF != null; NodeBuilder current = rootBuilder; current.reset(btree, POSITIVE_INFINITY, updateF, comparator); for (K key : source) { while (true) { if (updateF.abortEarly()) { rootBuilder.clear(); return null; } NodeBuilder next = current.update(key); if (next == null) break; // we were in a subtree from a previous key that didn't contain this new key; // retry against the correct subtree current = next; } } // finish copying any remaining keys from the original btree while (true) { NodeBuilder next = current.finish(); if (next == null) break; current = next; } // updating with POSITIVE_INFINITY means that current should be back to the root assert current.isRoot(); Object[] r = current.toNode(); current.clear(); builderRecycler.recycle(this, recycleHandle); return r; } public <C, K extends C, V extends C> Object[] build(Iterable<K> source, UpdateFunction<K, V> updateF, int size) { assert updateF != null; NodeBuilder current = rootBuilder; // we descend only to avoid wasting memory; in update() we will often descend into existing trees // so here we want to descend also, so we don't have lg max(N) depth in both directions while ((size >>= FAN_SHIFT) > 0) current = current.ensureChild(); current.reset(EMPTY_LEAF, POSITIVE_INFINITY, updateF, null); for (K key : source) current.addNewKey(key); current = current.ascendToRoot(); Object[] r = current.toNode(); current.clear(); builderRecycler.recycle(this, recycleHandle); return r; } }