package com.yarin.android.Examples_12_05;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLUtils;
import android.opengl.GLSurfaceView.Renderer;
public class GLRender implements Renderer
{
float xrot, yrot, zrot;
int texture = -1;
int one = 0x10000;
IntBuffer vertices = IntBuffer.wrap(new int[]{
-one,-one,one,
one,-one,one,
one,one,one,
-one,one,one,
-one,-one,-one,
-one,one,-one,
one,one,-one,
one,-one,-one,
-one,one,-one,
-one,one,one,
one,one,one,
one,one,-one,
-one,-one,-one,
one,-one,-one,
one,-one,one,
-one,-one,one,
one,-one,-one,
one,one,-one,
one,one,one,
one,-one,one,
-one,-one,-one,
-one,-one,one,
-one,one,one,
-one,one,-one,
});
IntBuffer texCoords = IntBuffer.wrap(new int[]{
one,0,0,0,0,one,one,one,
0,0,0,one,one,one,one,0,
one,one,one,0,0,0,0,one,
0,one,one,one,one,0,0,0,
0,0,0,one,one,one,one,0,
one,0,0,0,0,one,one,one,
});
ByteBuffer indices = ByteBuffer.wrap(new byte[]{
0,1,3,2,
4,5,7,6,
8,9,11,10,
12,13,15,14,
16,17,19,18,
20,21,23,22,
});
@Override
public void onDrawFrame(GL10 gl)
{
// �����Ļ����Ȼ���
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
// ���õ�ǰ��ģ�۲����
gl.glLoadIdentity();
gl.glTranslatef(0.0f, 0.0f, -5.0f);
//����3���������ת
gl.glRotatef(xrot, 1.0f, 0.0f, 0.0f);
gl.glRotatef(yrot, 0.0f, 1.0f, 0.0f);
gl.glRotatef(zrot, 0.0f, 0.0f, 1.0f);
// ������
gl.glBindTexture(GL10.GL_TEXTURE_2D, texture);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
//������ı��ζ�Ӧ�Ķ���
gl.glVertexPointer(3, GL10.GL_FIXED, 0, vertices);
gl.glTexCoordPointer(2, GL10.GL_FIXED, 0, texCoords);
//����
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 24, GL10.GL_UNSIGNED_BYTE, indices);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
xrot+=0.5f;
yrot+=0.6f;
zrot+=0.3f;
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height)
{
float ratio = (float) width / height;
//����OpenGL�����Ĵ�С
gl.glViewport(0, 0, width, height);
//����ͶӰ����
gl.glMatrixMode(GL10.GL_PROJECTION);
//����ͶӰ����
gl.glLoadIdentity();
// �����ӿڵĴ�С
gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
// ѡ��ģ�۲����
gl.glMatrixMode(GL10.GL_MODELVIEW);
// ����ģ�۲����
gl.glLoadIdentity();
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config)
{
// ��ɫ����
gl.glClearColor(0, 0, 0, 0);
gl.glEnable(GL10.GL_CULL_FACE);
// ������Ӱƽ��
gl.glShadeModel(GL10.GL_SMOOTH);
// ������Ȳ���
gl.glEnable(GL10.GL_DEPTH_TEST);
//��������ӳ��
gl.glClearDepthf(1.0f);
//��Ȳ��Ե�����
gl.glDepthFunc(GL10.GL_LEQUAL);
//��ϸ��������
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
//����2D��ͼ,����
gl.glEnable(GL10.GL_TEXTURE_2D);
IntBuffer intBuffer = IntBuffer.allocate(1);
// ��������
gl.glGenTextures(1, intBuffer);
texture = intBuffer.get();
// ����Ҫʹ�õ�����
gl.glBindTexture(GL10.GL_TEXTURE_2D, texture);
//��������
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GLImage.mBitmap, 0);
// �����˲�
gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
}
}