/* * Copyright (c) 2012 Jason Polites Licensed under the Apache License, Version * 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law * or agreed to in writing, software distributed under the License is * distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.tweetlanes.android.core.widget.gestureimageview; import android.graphics.PointF; import android.util.FloatMath; import android.view.MotionEvent; class MathUtils { public static float distance(MotionEvent event) { float x = event.getX(0) - event.getX(1); float y = event.getY(0) - event.getY(1); return FloatMath.sqrt(x * x + y * y); } public static float distance(PointF p1, PointF p2) { float x = p1.x - p2.x; float y = p1.y - p2.y; return FloatMath.sqrt(x * x + y * y); } public static float distance(float x1, float y1, float x2, float y2) { float x = x1 - x2; float y = y1 - y2; return FloatMath.sqrt(x * x + y * y); } public static void midpoint(MotionEvent event, PointF point) { float x1 = event.getX(0); float y1 = event.getY(0); float x2 = event.getX(1); float y2 = event.getY(1); midpoint(x1, y1, x2, y2, point); } private static void midpoint(float x1, float y1, float x2, float y2, PointF point) { point.x = (x1 + x2) / 2.0f; point.y = (y1 + y2) / 2.0f; } /** * Rotates p1 around p2 by angle degrees. * * @param p1 * @param p2 * @param angle */ public static void rotate(PointF p1, PointF p2, float angle) { float px = p1.x; float py = p1.y; float ox = p2.x; float oy = p2.y; p1.x = (FloatMath.cos(angle) * (px - ox) - FloatMath.sin(angle) * (py - oy) + ox); p1.y = (FloatMath.sin(angle) * (px - ox) + FloatMath.cos(angle) * (py - oy) + oy); } public static float angle(PointF p1, PointF p2) { return angle(p1.x, p1.y, p2.x, p2.y); } private static float angle(float x1, float y1, float x2, float y2) { return (float) Math.atan2(y2 - y1, x2 - x1); } }