/**
* Copyright 2014
* SMEdit https://github.com/StarMade/SMEdit
* SMTools https://github.com/StarMade/SMTools
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
**/
package jo.sm.plugins.ship.fill;
import jo.sm.ui.act.plugin.Description;
/**
* @Auther Jo Jaquinta for SMEdit Classic - version 1.0
**/
@Description(displayName = "Fill Interior", shortDescription = "Quick creation of starship interiors.")
public class FillParameters {
@Description(displayName = "% Empty Space")
private int mEmpty;
@Description(displayName = "% Engines")
private int mThrusters;
@Description(displayName = "% Power Generators")
private int mPower;
@Description(displayName = "% Weapon System")
private int mWeapon;
@Description(displayName = "% Shield Generators")
private int mShield;
@Description(displayName = "% Salvage Ray")
private int mSalvage;
@Description(displayName = "% Dumb Missiles")
private int mMissileDumb;
@Description(displayName = "% Heat Seeking Missiles")
private int mMissileHeat;
@Description(displayName = "% FAFO Missiles")
private int mMissileFafo;
public FillParameters() {
mEmpty = 50;
mThrusters = 20;
mPower = 5;
mWeapon = 20;
mShield = 5;
mSalvage = 0;
mMissileDumb = 0;
mMissileHeat = 0;
mMissileFafo = 0;
}
public int getEmpty() {
return mEmpty;
}
public void setEmpty(int empty) {
mEmpty = empty;
}
public int getThrusters() {
return mThrusters;
}
public void setThrusters(int thrusters) {
mThrusters = thrusters;
}
public int getPower() {
return mPower;
}
public void setPower(int power) {
mPower = power;
}
public int getWeapon() {
return mWeapon;
}
public void setWeapon(int weapon) {
mWeapon = weapon;
}
public int getShield() {
return mShield;
}
public void setShield(int shield) {
mShield = shield;
}
public int getSalvage() {
return mSalvage;
}
public void setSalvage(int salvage) {
mSalvage = salvage;
}
public int getMissileDumb() {
return mMissileDumb;
}
public void setMissileDumb(int missileDumb) {
mMissileDumb = missileDumb;
}
public int getMissileHeat() {
return mMissileHeat;
}
public void setMissileHeat(int missileHeat) {
mMissileHeat = missileHeat;
}
public int getMissileFafo() {
return mMissileFafo;
}
public void setMissileFafo(int missileFafo) {
mMissileFafo = missileFafo;
}
}