/** * Copyright 2014 * SMEdit https://github.com/StarMade/SMEdit * SMTools https://github.com/StarMade/SMTools * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. **/ package jo.sm.plugins.ship.fill; import jo.sm.ui.act.plugin.Description; /** * @Auther Jo Jaquinta for SMEdit Classic - version 1.0 **/ @Description(displayName = "Fill Interior", shortDescription = "Quick creation of starship interiors.") public class FillParameters { @Description(displayName = "% Empty Space") private int mEmpty; @Description(displayName = "% Engines") private int mThrusters; @Description(displayName = "% Power Generators") private int mPower; @Description(displayName = "% Weapon System") private int mWeapon; @Description(displayName = "% Shield Generators") private int mShield; @Description(displayName = "% Salvage Ray") private int mSalvage; @Description(displayName = "% Dumb Missiles") private int mMissileDumb; @Description(displayName = "% Heat Seeking Missiles") private int mMissileHeat; @Description(displayName = "% FAFO Missiles") private int mMissileFafo; public FillParameters() { mEmpty = 50; mThrusters = 20; mPower = 5; mWeapon = 20; mShield = 5; mSalvage = 0; mMissileDumb = 0; mMissileHeat = 0; mMissileFafo = 0; } public int getEmpty() { return mEmpty; } public void setEmpty(int empty) { mEmpty = empty; } public int getThrusters() { return mThrusters; } public void setThrusters(int thrusters) { mThrusters = thrusters; } public int getPower() { return mPower; } public void setPower(int power) { mPower = power; } public int getWeapon() { return mWeapon; } public void setWeapon(int weapon) { mWeapon = weapon; } public int getShield() { return mShield; } public void setShield(int shield) { mShield = shield; } public int getSalvage() { return mSalvage; } public void setSalvage(int salvage) { mSalvage = salvage; } public int getMissileDumb() { return mMissileDumb; } public void setMissileDumb(int missileDumb) { mMissileDumb = missileDumb; } public int getMissileHeat() { return mMissileHeat; } public void setMissileHeat(int missileHeat) { mMissileHeat = missileHeat; } public int getMissileFafo() { return mMissileFafo; } public void setMissileFafo(int missileFafo) { mMissileFafo = missileFafo; } }