package com.almeros.android.multitouch; import android.content.Context; import android.view.MotionEvent; /** * @author Almer Thie (code.almeros.com) * Copyright (c) 2013, Almer Thie (code.almeros.com) * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGE. */ public class RotateGestureDetector extends TwoFingerGestureDetector { /** * Listener which must be implemented which is used by RotateGestureDetector * to perform callbacks to any implementing class which is registered to a * RotateGestureDetector via the constructor. * * @see RotateGestureDetector.SimpleOnRotateGestureListener */ public interface OnRotateGestureListener { boolean onRotate(RotateGestureDetector detector); boolean onRotateBegin(RotateGestureDetector detector); void onRotateEnd(RotateGestureDetector detector); } /** * Helper class which may be extended and where the methods may be * implemented. This way it is not necessary to implement all methods * of OnRotateGestureListener. */ public static class SimpleOnRotateGestureListener implements OnRotateGestureListener { @Override public boolean onRotate(RotateGestureDetector detector) { return false; } @Override public boolean onRotateBegin(RotateGestureDetector detector) { return true; } @Override public void onRotateEnd(RotateGestureDetector detector) { // Do nothing, overridden implementation may be used } } private final OnRotateGestureListener mListener; private boolean mSloppyGesture; public RotateGestureDetector(Context context, OnRotateGestureListener listener) { super(context); mListener = listener; } @Override protected void handleStartProgressEvent(int actionCode, MotionEvent event) { switch (actionCode) { case MotionEvent.ACTION_POINTER_DOWN: // At least the second finger is on screen now resetState(); // In case we missed an UP/CANCEL event mPrevEvent = MotionEvent.obtain(event); mTimeDelta = 0; updateStateByEvent(event); // See if we have a sloppy gesture mSloppyGesture = isSloppyGesture(event); if (!mSloppyGesture) { // No, start gesture now mGestureInProgress = mListener.onRotateBegin(this); } break; case MotionEvent.ACTION_MOVE: if (!mSloppyGesture) { break; } // See if we still have a sloppy gesture mSloppyGesture = isSloppyGesture(event); if (!mSloppyGesture) { // No, start normal gesture now mGestureInProgress = mListener.onRotateBegin(this); } break; case MotionEvent.ACTION_POINTER_UP: if (!mSloppyGesture) { break; } break; } } @Override protected void handleInProgressEvent(int actionCode, MotionEvent event) { switch (actionCode) { case MotionEvent.ACTION_POINTER_UP: // Gesture ended but updateStateByEvent(event); if (!mSloppyGesture) { mListener.onRotateEnd(this); } resetState(); break; case MotionEvent.ACTION_CANCEL: if (!mSloppyGesture) { mListener.onRotateEnd(this); } resetState(); break; case MotionEvent.ACTION_MOVE: updateStateByEvent(event); // Only accept the event if our relative pressure is within // a certain limit. This can help filter shaky data as a // finger is lifted. if (mCurrPressure / mPrevPressure > PRESSURE_THRESHOLD) { final boolean updatePrevious = mListener.onRotate(this); if (updatePrevious) { mPrevEvent.recycle(); mPrevEvent = MotionEvent.obtain(event); } } break; } } @Override protected void resetState() { super.resetState(); mSloppyGesture = false; } /** * Return the rotation difference from the previous rotate event to the current * event. * * @return The current rotation //difference in degrees. */ public float getRotationDegreesDelta() { double diffRadians = Math.atan2(mPrevFingerDiffY, mPrevFingerDiffX) - Math.atan2(mCurrFingerDiffY, mCurrFingerDiffX); return (float) (diffRadians * 180 / Math.PI); } }