// Near Infinity - An Infinity Engine Browser and Editor // Copyright (C) 2001 - 2005 Jon Olav Hauglid // See LICENSE.txt for license information package org.infinity.gui.treetable; import java.awt.Component; import java.awt.Dimension; import java.awt.Graphics; import java.awt.event.MouseEvent; import java.util.EventObject; import javax.swing.JTable; import javax.swing.JTree; import javax.swing.ListSelectionModel; import javax.swing.LookAndFeel; import javax.swing.UIManager; import javax.swing.event.ListSelectionEvent; import javax.swing.event.ListSelectionListener; import javax.swing.table.TableCellEditor; import javax.swing.table.TableCellRenderer; import javax.swing.tree.DefaultTreeCellRenderer; import javax.swing.tree.DefaultTreeSelectionModel; import javax.swing.tree.TreeCellRenderer; import javax.swing.tree.TreeModel; import javax.swing.tree.TreePath; public final class JTreeTable extends JTable { /** * A subclass of JTree. */ private final TreeTableCellRenderer tree; public JTreeTable(TreeTableModel treeTableModel) { // Create the tree. It will be used as a renderer and editor. tree = new TreeTableCellRenderer(treeTableModel); // Install a tableModel representing the visible rows in the tree. super.setModel(new TreeTableModelAdapter(treeTableModel, tree)); // Force the JTable and JTree to share their row selection models. ListToTreeSelectionModelWrapper selectionWrapper = new ListToTreeSelectionModelWrapper(); tree.setSelectionModel(selectionWrapper); setSelectionModel(selectionWrapper.getListSelectionModel()); // Install the tree editor renderer and editor. setDefaultRenderer(TreeTableModel.class, tree); setDefaultEditor(TreeTableModel.class, new TreeTableCellEditor()); // No grid. setShowGrid(false); // No intercell spacing setIntercellSpacing(new Dimension(0, 0)); // And update the height of the trees row to match that of the table. if (tree.getRowHeight() < 1) setRowHeight(18); // Metal looks better like this. } /* Workaround for BasicTableUI anomaly. Make sure the UI never tries to * paint the editor. The UI currently uses different techniques to * paint the renderers and editors and overriding setBounds() below * is not the right thing to do for an editor. Returning -1 for the * editing row in this case, ensures the editor is never painted. */ @Override public int getEditingRow() { return getColumnClass(editingColumn) == TreeTableModel.class ? -1 : editingRow; } /** * Overridden to pass the new rowHeight to the tree. */ @Override public void setRowHeight(int rowHeight) { super.setRowHeight(rowHeight); if (tree != null && tree.getRowHeight() != rowHeight) tree.setRowHeight(getRowHeight()); } /** * Overridden to message super and forward the method to the tree. * Since the tree is not actually in the component hieachy it will * never receive this unless we forward it in this manner. */ @Override public void updateUI() { super.updateUI(); if (tree != null) tree.updateUI(); // Use the tree's default foreground and background colors in the table. LookAndFeel.installColorsAndFont(this, "Tree.background", "Tree.foreground", "Tree.font"); } /** * Returns the tree that is being shared between the model. */ public JTree getTree() { return tree; } // -------------------------- INNER CLASSES -------------------------- /** * A TreeCellRenderer that displays a JTree. */ private final class TreeTableCellRenderer extends JTree implements TableCellRenderer { /** * Last table/tree row asked to renderer. */ private int visibleRow; private TreeTableCellRenderer(TreeModel model) { super(model); } /** * updateUI is overridden to set the colors of the Tree's renderer * to match that of the table. */ @Override public void updateUI() { super.updateUI(); // Make the tree's cell renderer use the table's cell selection // colors. TreeCellRenderer tcr = getCellRenderer(); if (tcr instanceof DefaultTreeCellRenderer) { DefaultTreeCellRenderer dtcr = (DefaultTreeCellRenderer)tcr; // For 1.1 uncomment this, 1.2 has a bug that will cause an // exception to be thrown if the border selection color is null. // dtcr.setBorderSelectionColor(null); dtcr.setTextSelectionColor(UIManager.getColor("Table.selectionForeground")); dtcr.setBackgroundSelectionColor(UIManager.getColor("Table.selectionBackground")); } } /** * Sets the row height of the tree, and forwards the row height to * the table. */ @Override public void setRowHeight(int rowHeight) { if (rowHeight > 0) { super.setRowHeight(rowHeight); if (JTreeTable.this != null && JTreeTable.this.getRowHeight() != rowHeight) JTreeTable.this.setRowHeight(getRowHeight()); } } /** * This is overridden to set the height to match that of the JTable. */ @Override public void setBounds(int x, int y, int w, int h) { super.setBounds(x, 0, w, JTreeTable.this.getHeight()); } /** * Sublcassed to translate the graphics such that the last visible * row will be drawn at 0,0. */ @Override public void paint(Graphics g) { g.translate(0, -visibleRow * getRowHeight()); super.paint(g); } /** * TreeCellRenderer method. Overridden to update the visible row. */ @Override public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) { if (isSelected) setBackground(table.getSelectionBackground()); else setBackground(table.getBackground()); visibleRow = row; return this; } } /** * TreeTableCellEditor implementation. Component returned is the * JTree. */ private final class TreeTableCellEditor extends AbstractCellEditor implements TableCellEditor { @Override public Component getTableCellEditorComponent(JTable table, Object value, boolean isSelected, int r, int c) { return tree; } /** * Overridden to return false, and if the event is a mouse event * it is forwarded to the tree.<p> * The behavior for this is debatable, and should really be offered * as a property. By returning false, all keyboard actions are * implemented in terms of the table. By returning true, the * tree would get a chance to do something with the keyboard * events. For the most part this is ok. But for certain keys, * such as left/right, the tree will expand/collapse where as * the table focus should really move to a different column. Page * up/down should also be implemented in terms of the table. * By returning false this also has the added benefit that clicking * outside of the bounds of the tree node, but still in the tree * column will select the row, whereas if this returned true * that wouldn't be the case. * <p>By returning false we are also enforcing the policy that * the tree will never be editable (at least by a key sequence). */ @Override public boolean isCellEditable(EventObject e) { if (e instanceof MouseEvent) { for (int counter = getColumnCount() - 1; counter >= 0; counter--) { if (getColumnClass(counter) == TreeTableModel.class) { MouseEvent me = (MouseEvent)e; MouseEvent newME = new MouseEvent(tree, me.getID(), me.getWhen(), me.getModifiers(), me.getX() - getCellRect(0, counter, true).x, me.getY(), me.getClickCount(), me.isPopupTrigger()); tree.dispatchEvent(newME); break; } } } return false; } } /** * ListToTreeSelectionModelWrapper extends DefaultTreeSelectionModel * to listen for changes in the ListSelectionModel it maintains. Once * a change in the ListSelectionModel happens, the paths are updated * in the DefaultTreeSelectionModel. */ private final class ListToTreeSelectionModelWrapper extends DefaultTreeSelectionModel { /** * Set to true when we are updating the ListSelectionModel. */ private boolean updatingListSelectionModel; private ListToTreeSelectionModelWrapper() { getListSelectionModel().addListSelectionListener(createListSelectionListener()); } /** * Returns the list selection model. ListToTreeSelectionModelWrapper * listens for changes to this model and updates the selected paths * accordingly. */ ListSelectionModel getListSelectionModel() { return listSelectionModel; } /** * This is overridden to set {@code updatingListSelectionModel} * and message super. This is the only place DefaultTreeSelectionModel * alters the ListSelectionModel. */ @Override public void resetRowSelection() { if (!updatingListSelectionModel) { updatingListSelectionModel = true; try { super.resetRowSelection(); } finally { updatingListSelectionModel = false; } } // Notice how we don't message super if // updatingListSelectionModel is true. If // updatingListSelectionModel is true, it implies the // ListSelectionModel has already been updated and the // paths are the only thing that needs to be updated. } /** * Creates and returns an instance of ListSelectionHandler. */ ListSelectionListener createListSelectionListener() { return new ListSelectionHandler(); } /** * If {@code updatingListSelectionModel} is false, this will * reset the selected paths from the selected rows in the list * selection model. */ void updateSelectedPathsFromSelectedRows() { if (!updatingListSelectionModel) { updatingListSelectionModel = true; try { // This is way expensive, ListSelectionModel needs an // enumerator for iterating. int min = listSelectionModel.getMinSelectionIndex(); int max = listSelectionModel.getMaxSelectionIndex(); clearSelection(); if (min != -1 && max != -1) { for (int counter = min; counter <= max; counter++) { if (listSelectionModel.isSelectedIndex(counter)) { TreePath selPath = tree.getPathForRow(counter); if (selPath != null) addSelectionPath(selPath); } } } } finally { updatingListSelectionModel = false; } } } /** * Class responsible for calling updateSelectedPathsFromSelectedRows * when the selection of the list changse. */ private final class ListSelectionHandler implements ListSelectionListener { @Override public void valueChanged(ListSelectionEvent e) { updateSelectedPathsFromSelectedRows(); } } } }