/* * Copyright (C) 2015 Language In Interaction * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package nl.ru.languageininteraction.language.client.service; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.Date; import java.util.List; import java.util.Random; import nl.ru.languageininteraction.language.client.LanguageDataProvider; import nl.ru.languageininteraction.language.client.model.RoundData; import nl.ru.languageininteraction.language.client.model.RoundSample; import nl.ru.languageininteraction.language.client.util.GameState; /** * @since Jan 29, 2015 2:05:51 PM (creation date) * @author Peter Withers <p.withers@psych.ru.nl> */ public class RoundDataProvider { final ArrayList<LanguageDataProvider.LanguageSample> unseenCorrectLanguages; public RoundDataProvider() { this.unseenCorrectLanguages = new ArrayList<>(Arrays.asList(LanguageDataProvider.LanguageSample.values())); } protected LanguageDataProvider.LanguageSample getUniqueLanguage(ArrayList<LanguageDataProvider.LanguageSample> availableLanguages) { final int availableLength = availableLanguages.size(); int randomIndex = (int) (Math.random() * (availableLength - 1)); LanguageDataProvider.LanguageSample selectedLanguage = availableLanguages.remove(randomIndex); return selectedLanguage; } public RoundData getRoundData(GameState.PlayerLevel playerLevel) { final ArrayList<LanguageDataProvider.LanguageSample> choiceLanguages = new ArrayList(Arrays.asList(LanguageDataProvider.LanguageSample.values())); final int correctSampleIndex = new Random().nextInt(LanguageDataProvider.soundFileCount); int correctChoiceSampleIndex = new Random().nextInt(LanguageDataProvider.soundFileCount); while (correctChoiceSampleIndex == correctSampleIndex) { correctChoiceSampleIndex = new Random().nextInt(LanguageDataProvider.soundFileCount); } final RoundSample correctSample = new RoundSample(getUniqueLanguage(unseenCorrectLanguages), true, correctSampleIndex); final ArrayList<RoundSample> roundChoices = new ArrayList<>(); for (int choiceIndex = 0; choiceIndex < playerLevel.getChoiceCount() - 1 /* -1 to leave space for the correct answer*/; choiceIndex++) { roundChoices.add(new RoundSample(getUniqueLanguage(choiceLanguages), false, new Random().nextInt(LanguageDataProvider.soundFileCount))); } Random random = new Random(); // insert the correct sample in a random location in the arraylist roundChoices.add(random.nextInt(roundChoices.size()), new RoundSample(correctSample.getLanguageSample(), true, correctChoiceSampleIndex)); // further shuffle the samples for (int index = 0; index < roundChoices.size(); index += 1) { Collections.swap(roundChoices, index, random.nextInt(roundChoices.size())); } return new RoundData(correctSample, roundChoices, new Date()); } }