/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // BACKPORTED FROM ANDROID PUBLIC REPOSITORY package com.google.android.apps.tvremote.backport; import android.annotation.SuppressLint; import android.graphics.Rect; import android.util.DisplayMetrics; import android.util.FloatMath; import android.view.MotionEvent; import android.view.View; import android.view.ViewConfiguration; /** * Detects transformation gestures involving more than one pointer * ("multitouch") using the supplied {@link MotionEvent}s. The * {@link OnScaleGestureListener} callback will notify users when a particular * gesture event has occurred. This class should only be used with * {@link MotionEvent}s reported via touch. * * To use this class: * <ul> * <li>Create an instance of the {@code ScaleGestureDetector} for your * {@link View} * <li>In the {@link View#onTouchEvent(MotionEvent)} method ensure you call * {@link #onTouchEvent(MotionEvent)}. The methods defined in your callback will * be executed when the events occur. * </ul> * */ @SuppressLint("FloatMath") public class ScaleGestureDetectorImpl implements ScaleGestureDetector { /** * This value is the threshold ratio between our previous combined pressure * and the current combined pressure. We will only fire an onScale event if * the computed ratio between the current and previous event pressures is * greater than this value. When pressure decreases rapidly between events the * position values can often be imprecise, as it usually indicates that the * user is in the process of lifting a pointer off of the device. Its value * was tuned experimentally. */ private static final float PRESSURE_THRESHOLD = 0.67f; private final View mView; private final OnScaleGestureListener mListener; private boolean mGestureInProgress; private MotionEvent mPrevEvent; private MotionEvent mCurrEvent; private float mFocusX; private float mFocusY; private float mPrevFingerDiffX; private float mPrevFingerDiffY; private float mCurrFingerDiffX; private float mCurrFingerDiffY; private float mCurrLen; private float mPrevLen; private float mScaleFactor; private float mCurrPressure; private float mPrevPressure; private long mTimeDelta; private final float mEdgeSlop; private float mRightSlopEdge; private float mBottomSlopEdge; private boolean mSloppyGesture; public ScaleGestureDetectorImpl(View view, OnScaleGestureListener listener) { ViewConfiguration config = ViewConfiguration.get(view.getContext()); mView = view; mListener = listener; mEdgeSlop = config.getScaledEdgeSlop(); } @SuppressWarnings("deprecation") public boolean onTouchEvent(MotionEvent event) { final int action = event.getAction(); boolean handled = true; Rect rect = new Rect(); if (!mView.getGlobalVisibleRect(rect)) { return false; } if (!mGestureInProgress) { switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_POINTER_DOWN: { // We have a new multi-finger gesture // as orientation can change, query the metrics in touch down DisplayMetrics metrics = mView.getContext().getResources().getDisplayMetrics(); mRightSlopEdge = metrics.widthPixels - mEdgeSlop; mBottomSlopEdge = metrics.heightPixels - mEdgeSlop; // Be paranoid in case we missed an event reset(); mPrevEvent = MotionEvent.obtain(event); mTimeDelta = 0; setContext(event); // Check if we have a sloppy gesture. If so, delay // the beginning of the gesture until we're sure that's // what the user wanted. Sloppy gestures can happen if the // edge of the user's hand is touching the screen, for example. final float edgeSlop = mEdgeSlop; final float rightSlop = mRightSlopEdge; final float bottomSlop = mBottomSlopEdge; final float x0 = event.getRawX(); final float y0 = event.getRawY(); final float x1 = getRawX(event, 1, rect); final float y1 = getRawY(event, 1, rect); boolean p0sloppy = x0 < edgeSlop || y0 < edgeSlop || x0 > rightSlop || y0 > bottomSlop; boolean p1sloppy = x1 < edgeSlop || y1 < edgeSlop || x1 > rightSlop || y1 > bottomSlop; if (p0sloppy && p1sloppy) { mFocusX = -1; mFocusY = -1; mSloppyGesture = true; } else if (p0sloppy) { mFocusX = event.getX(1); mFocusY = event.getY(1); mSloppyGesture = true; } else if (p1sloppy) { mFocusX = event.getX(0); mFocusY = event.getY(0); mSloppyGesture = true; } else { mGestureInProgress = mListener.onScaleBegin(this); } } break; case MotionEvent.ACTION_MOVE: if (mSloppyGesture) { // Initiate sloppy gestures if we've moved outside of the slop area. final float edgeSlop = mEdgeSlop; final float rightSlop = mRightSlopEdge; final float bottomSlop = mBottomSlopEdge; final float x0 = event.getRawX(); final float y0 = event.getRawY(); final float x1 = getRawX(event, 1, rect); final float y1 = getRawY(event, 1, rect); boolean p0sloppy = x0 < edgeSlop || y0 < edgeSlop || x0 > rightSlop || y0 > bottomSlop; boolean p1sloppy = x1 < edgeSlop || y1 < edgeSlop || x1 > rightSlop || y1 > bottomSlop; if (p0sloppy && p1sloppy) { mFocusX = -1; mFocusY = -1; } else if (p0sloppy) { mFocusX = event.getX(1); mFocusY = event.getY(1); } else if (p1sloppy) { mFocusX = event.getX(0); mFocusY = event.getY(0); } else { mSloppyGesture = false; mGestureInProgress = mListener.onScaleBegin(this); } } break; case MotionEvent.ACTION_POINTER_UP: if (mSloppyGesture) { // Set focus point to the remaining finger int id = ( ((action & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT) == 0) ? 1 : 0; mFocusX = event.getX(id); mFocusY = event.getY(id); } break; } } else { // Transform gesture in progress - attempt to handle it switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_POINTER_UP: // Gesture ended setContext(event); // Set focus point to the remaining finger int id = (((action & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT) == 0) ? 1 : 0; mFocusX = event.getX(id); mFocusY = event.getY(id); if (!mSloppyGesture) { mListener.onScaleEnd(this); } reset(); break; case MotionEvent.ACTION_CANCEL: if (!mSloppyGesture) { mListener.onScaleEnd(this); } reset(); break; case MotionEvent.ACTION_MOVE: setContext(event); // Only accept the event if our relative pressure is within // a certain limit - this can help filter shaky data as a // finger is lifted. if (mCurrPressure / mPrevPressure > PRESSURE_THRESHOLD) { final boolean updatePrevious = mListener.onScale(this); if (updatePrevious) { mPrevEvent.recycle(); mPrevEvent = MotionEvent.obtain(event); } } break; } } return handled; } /** * MotionEvent has no getRawX(int) method; simulate it pending future API * approval. */ private static float getRawX( MotionEvent event, int pointerIndex, Rect viewRect) { return event.getX(pointerIndex) + viewRect.left; } /** * MotionEvent has no getRawY(int) method; simulate it pending future API * approval. */ private static float getRawY( MotionEvent event, int pointerIndex, Rect viewRect) { return event.getY(pointerIndex) + viewRect.top; } private void setContext(MotionEvent curr) { if (mCurrEvent != null) { mCurrEvent.recycle(); } mCurrEvent = MotionEvent.obtain(curr); mCurrLen = -1; mPrevLen = -1; mScaleFactor = -1; final MotionEvent prev = mPrevEvent; final float px0 = prev.getX(0); final float py0 = prev.getY(0); final float px1 = prev.getX(1); final float py1 = prev.getY(1); final float cx0 = curr.getX(0); final float cy0 = curr.getY(0); final float cx1 = curr.getX(1); final float cy1 = curr.getY(1); final float pvx = px1 - px0; final float pvy = py1 - py0; final float cvx = cx1 - cx0; final float cvy = cy1 - cy0; mPrevFingerDiffX = pvx; mPrevFingerDiffY = pvy; mCurrFingerDiffX = cvx; mCurrFingerDiffY = cvy; mFocusX = cx0 + cvx * 0.5f; mFocusY = cy0 + cvy * 0.5f; mTimeDelta = curr.getEventTime() - prev.getEventTime(); mCurrPressure = curr.getPressure(0) + curr.getPressure(1); mPrevPressure = prev.getPressure(0) + prev.getPressure(1); } private void reset() { if (mPrevEvent != null) { mPrevEvent.recycle(); mPrevEvent = null; } if (mCurrEvent != null) { mCurrEvent.recycle(); mCurrEvent = null; } mSloppyGesture = false; mGestureInProgress = false; } /** * Returns {@code true} if a two-finger scale gesture is in progress. * * @return {@code true} if a scale gesture is in progress, {@code false} * otherwise. */ public boolean isInProgress() { return mGestureInProgress; } /** * Get the X coordinate of the current gesture's focal point. If a gesture is * in progress, the focal point is directly between the two pointers forming * the gesture. If a gesture is ending, the focal point is the location of the * remaining pointer on the screen. If {@link #isInProgress()} would return * false, the result of this function is undefined. * * @return X coordinate of the focal point in pixels. */ public float getFocusX() { return mFocusX; } /** * Get the Y coordinate of the current gesture's focal point. If a gesture is * in progress, the focal point is directly between the two pointers forming * the gesture. If a gesture is ending, the focal point is the location of the * remaining pointer on the screen. If {@link #isInProgress()} would return * false, the result of this function is undefined. * * @return Y coordinate of the focal point in pixels. */ public float getFocusY() { return mFocusY; } /** * Return the current distance between the two pointers forming the gesture in * progress. * * @return Distance between pointers in pixels. */ public float getCurrentSpan() { if (mCurrLen == -1) { final float cvx = mCurrFingerDiffX; final float cvy = mCurrFingerDiffY; mCurrLen = FloatMath.sqrt(cvx * cvx + cvy * cvy); } return mCurrLen; } /** * Return the previous distance between the two pointers forming the gesture * in progress. * * @return Previous distance between pointers in pixels. */ public float getPreviousSpan() { if (mPrevLen == -1) { final float pvx = mPrevFingerDiffX; final float pvy = mPrevFingerDiffY; mPrevLen = FloatMath.sqrt(pvx * pvx + pvy * pvy); } return mPrevLen; } /** * Return the scaling factor from the previous scale event to the current * event. This value is defined as ({@link #getCurrentSpan()} / * {@link #getPreviousSpan()}). * * @return The current scaling factor. */ public float getScaleFactor() { if (mScaleFactor == -1) { mScaleFactor = getCurrentSpan() / getPreviousSpan(); } return mScaleFactor; } /** * Return the time difference in milliseconds between the previous accepted * scaling event and the current scaling event. * * @return Time difference since the last scaling event in milliseconds. */ public long getTimeDelta() { return mTimeDelta; } /** * Return the event time of the current event being processed. * * @return Current event time in milliseconds. */ public long getEventTime() { return mCurrEvent.getEventTime(); } }