/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.util; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.RectF; import android.graphics.drawable.Drawable; import com.android.launcher3.LauncherAppState; import java.nio.ByteBuffer; public class IconNormalizer { // Ratio of icon visible area to full icon size for a square shaped icon private static final float MAX_SQUARE_AREA_FACTOR = 375.0f / 576; // Ratio of icon visible area to full icon size for a circular shaped icon private static final float MAX_CIRCLE_AREA_FACTOR = 380.0f / 576; private static final float CIRCLE_AREA_BY_RECT = (float) Math.PI / 4; // Slope used to calculate icon visible area to full icon size for any generic shaped icon. private static final float LINEAR_SCALE_SLOPE = (MAX_CIRCLE_AREA_FACTOR - MAX_SQUARE_AREA_FACTOR) / (1 - CIRCLE_AREA_BY_RECT); private static final int MIN_VISIBLE_ALPHA = 40; private static final Object LOCK = new Object(); private static IconNormalizer sIconNormalizer; private final int mMaxSize; private final Bitmap mBitmap; private final Canvas mCanvas; private final byte[] mPixels; // for each y, stores the position of the leftmost x and the rightmost x private final float[] mLeftBorder; private final float[] mRightBorder; private IconNormalizer() { // Use twice the icon size as maximum size to avoid scaling down twice. mMaxSize = LauncherAppState.getInstance().getInvariantDeviceProfile().iconBitmapSize * 2; mBitmap = Bitmap.createBitmap(mMaxSize, mMaxSize, Bitmap.Config.ALPHA_8); mCanvas = new Canvas(mBitmap); mPixels = new byte[mMaxSize * mMaxSize]; mLeftBorder = new float[mMaxSize]; mRightBorder = new float[mMaxSize]; } /** * Returns the amount by which the {@param d} should be scaled (in both dimensions) so that it * matches the design guidelines for a launcher icon. * * We first calculate the convex hull of the visible portion of the icon. * This hull then compared with the bounding rectangle of the hull to find how closely it * resembles a circle and a square, by comparing the ratio of the areas. Note that this is not an * ideal solution but it gives satisfactory result without affecting the performance. * * This closeness is used to determine the ratio of hull area to the full icon size. * Refer {@link #MAX_CIRCLE_AREA_FACTOR} and {@link #MAX_SQUARE_AREA_FACTOR} * * @param outBounds optional rect to receive the fraction distance from each edge. */ public synchronized float getScale(Drawable d, RectF outBounds) { int width = d.getIntrinsicWidth(); int height = d.getIntrinsicHeight(); if (width <= 0 || height <= 0) { width = width <= 0 || width > mMaxSize ? mMaxSize : width; height = height <= 0 || height > mMaxSize ? mMaxSize : height; } else if (width > mMaxSize || height > mMaxSize) { int max = Math.max(width, height); width = mMaxSize * width / max; height = mMaxSize * height / max; } mBitmap.eraseColor(Color.TRANSPARENT); d.setBounds(0, 0, width, height); d.draw(mCanvas); ByteBuffer buffer = ByteBuffer.wrap(mPixels); buffer.rewind(); mBitmap.copyPixelsToBuffer(buffer); // Overall bounds of the visible icon. int topY = -1; int bottomY = -1; int leftX = mMaxSize + 1; int rightX = -1; // Create border by going through all pixels one row at a time and for each row find // the first and the last non-transparent pixel. Set those values to mLeftBorder and // mRightBorder and use -1 if there are no visible pixel in the row. // buffer position int index = 0; // buffer shift after every row, width of buffer = mMaxSize int rowSizeDiff = mMaxSize - width; // first and last position for any row. int firstX, lastX; for (int y = 0; y < height; y++) { firstX = lastX = -1; for (int x = 0; x < width; x++) { if ((mPixels[index] & 0xFF) > MIN_VISIBLE_ALPHA) { if (firstX == -1) { firstX = x; } lastX = x; } index++; } index += rowSizeDiff; mLeftBorder[y] = firstX; mRightBorder[y] = lastX; // If there is at least one visible pixel, update the overall bounds. if (firstX != -1) { bottomY = y; if (topY == -1) { topY = y; } leftX = Math.min(leftX, firstX); rightX = Math.max(rightX, lastX); } } if (topY == -1 || rightX == -1) { // No valid pixels found. Do not scale. return 1; } convertToConvexArray(mLeftBorder, 1, topY, bottomY); convertToConvexArray(mRightBorder, -1, topY, bottomY); // Area of the convex hull float area = 0; for (int y = 0; y < height; y++) { if (mLeftBorder[y] <= -1) { continue; } area += mRightBorder[y] - mLeftBorder[y] + 1; } // Area of the rectangle required to fit the convex hull float rectArea = (bottomY + 1 - topY) * (rightX + 1 - leftX); float hullByRect = area / rectArea; float scaleRequired; if (hullByRect < CIRCLE_AREA_BY_RECT) { scaleRequired = MAX_CIRCLE_AREA_FACTOR; } else { scaleRequired = MAX_SQUARE_AREA_FACTOR + LINEAR_SCALE_SLOPE * (1 - hullByRect); } if (outBounds != null) { outBounds.left = ((float) leftX) / width; outBounds.right = 1 - ((float) rightX) / width; outBounds.top = ((float) topY) / height; outBounds.bottom = 1 - ((float) bottomY) / height; } float areaScale = area / (width * height); // Use sqrt of the final ratio as the images is scaled across both width and height. float scale = areaScale > scaleRequired ? (float) Math.sqrt(scaleRequired / areaScale) : 1; return scale; } /** * Modifies {@param xCordinates} to represent a convex border. Fills in all missing values * (except on either ends) with appropriate values. * @param xCordinates map of x coordinate per y. * @param direction 1 for left border and -1 for right border. * @param topY the first Y position (inclusive) with a valid value. * @param bottomY the last Y position (inclusive) with a valid value. */ private static void convertToConvexArray( float[] xCordinates, int direction, int topY, int bottomY) { int total = xCordinates.length; // The tangent at each pixel. float[] angles = new float[total - 1]; int first = topY; // First valid y coordinate int last = -1; // Last valid y coordinate which didn't have a missing value float lastAngle = Float.MAX_VALUE; for (int i = topY + 1; i <= bottomY; i++) { if (xCordinates[i] <= -1) { continue; } int start; if (lastAngle == Float.MAX_VALUE) { start = first; } else { float currentAngle = (xCordinates[i] - xCordinates[last]) / (i - last); start = last; // If this position creates a concave angle, keep moving up until we find a // position which creates a convex angle. if ((currentAngle - lastAngle) * direction < 0) { while (start > first) { start --; currentAngle = (xCordinates[i] - xCordinates[start]) / (i - start); if ((currentAngle - angles[start]) * direction >= 0) { break; } } } } // Reset from last check lastAngle = (xCordinates[i] - xCordinates[start]) / (i - start); // Update all the points from start. for (int j = start; j < i; j++) { angles[j] = lastAngle; xCordinates[j] = xCordinates[start] + lastAngle * (j - start); } last = i; } } public static IconNormalizer getInstance() { synchronized (LOCK) { if (sIconNormalizer == null) { sIconNormalizer = new IconNormalizer(); } } return sIconNormalizer; } }