package aima.core.search.uninformed; import java.util.Comparator; import aima.core.search.framework.GraphSearch; import aima.core.search.framework.Node; import aima.core.search.framework.PrioritySearch; import aima.core.search.framework.QueueSearch; /** * Artificial Intelligence A Modern Approach (3rd Edition): Figure 3.14, page * 84.<br> * <br> * * <pre> * function UNIFORM-COST-SEARCH(problem) returns a solution, or failure * node <- a node with STATE = problem.INITIAL-STATE, PATH-COST = 0 * frontier <- a priority queue ordered by PATH-COST, with node as the only element * explored <- an empty set * loop do * if EMPTY?(frontier) then return failure * node <- POP(frontier) // chooses the lowest-cost node in frontier * if problem.GOAL-TEST(node.STATE) then return SOLUTION(node) * add node.STATE to explored * for each action in problem.ACTIONS(node.STATE) do * child <- CHILD-NODE(problem, node, action) * if child.STATE is not in explored or frontier then * frontier <- INSERT(child, frontier) * else if child.STATE is in frontier with higher PATH-COST then * replace that frontier node with child * </pre> * * Figure 3.14 Uniform-cost search on a graph. The algorithm is identical to the * general graph search algorithm in Figure 3.7, except for the use of a * priority queue and the addition of an extra check in case a shorter path to a * frontier state is discovered. The data structure for frontier needs to * support efficient membership testing, so it should combine the capabilities * of a priority queue and a hash table. * * @author Ciaran O'Reilly * @author Ruediger Lunde * */ public class UniformCostSearch extends PrioritySearch { public UniformCostSearch() { this(new GraphSearch()); } public UniformCostSearch(QueueSearch search) { super(search, createPathCostComparator()); } private static Comparator<Node> createPathCostComparator() { return new Comparator<Node>() { public int compare(Node node1, Node node2) { return (new Double(node1.getPathCost()).compareTo(new Double(node2 .getPathCost()))); } }; } }