/*----------------------------------------------------------------------------------------------------------------
* CupCarbon: A Smart City & IoT Wireless Sensor Network Simulator
* www.cupcarbon.com
* ----------------------------------------------------------------------------------------------------------------
* Copyright (C) 2013-2017 CupCarbon
* ----------------------------------------------------------------------------------------------------------------
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*----------------------------------------------------------------------------------------------------------------
* CupCarbon U-One is part of the research project PERSEPTEUR supported by the
* French Agence Nationale de la Recherche ANR
* under the reference ANR-14-CE24-0017-01.
* ----------------------------------------------------------------------------------------------------------------
**/
/** Definition:
* This class allows dealing with the object Buildings on the map layer
* By loading the buildings, delete all buildings select or deselect all buildings
* Command examples:
* buildings load
* -> It loads all buildings between two markers on the map layer
* buildings delete
* -> It deletes all buildings from the map layer
* buildings select
* -> It select all building on the map layer
* buildings deselect
* -> It deselect all building on the map layer
* ----------------------------------------------------------------------------------------------------------------
*/
package cupcarbon_script;
/**
* @author Ahcene Bounceur
* @author Molham Darwish
* @version 1.0
*/
import device.DeviceList;
import buildings.BuildingList;
import map.WorldMap;
public class CupCommand_BUILDINGS extends CupCommand {
protected String option = "";
//---------------------------------------------------------------------------------------------------------------------
// Constructor
// ---------------------------------------------------------------------------------------------------------------------
public CupCommand_BUILDINGS(CupScript script, String option) {
this.script = script ;
this.option = option;
}
//---------------------------------------------------------------------------------------------------------------------
// execute buildings
// First it checks the option to be executed for the building objects
// Either it will load the buildings between two markers
// or delete all the buildings from the map layer
// or select /deselect the buildings on the map layer
// ---------------------------------------------------------------------------------------------------------------------
@Override
public String execute() {
currentExecution = false;
String rep = "";
String sOption = script.getVariableValue(option);
if (isExecuted) {
switch(sOption) {
case ("load") :
BuildingList.loadFromOsm();
rep = " 000 The Buildings are have been loaded";
currentExecution = true;
break;
case ("delete") :
DeviceList.deleteAllBuildings();
rep = " 000 All Buildings are Deleted";
currentExecution = true;
break;
case ("select") :
WorldMap.setSelectionOfAllBuildings(true, true);
rep = " 000 All Buildings are Selected";
currentExecution = true;
break;
case ("deselect") :
WorldMap.setSelectionOfAllBuildings(false, true);
rep = " 000 All Buildings are Deselected";
currentExecution = true;
break;
default :
rep = "001 [ERROR]";
currentExecution = false;
}
}
else {
rep = "ERROR IN EXECUTING THE PREVIOUS STEP, THE SCRIPT WILL NOT CONTINUE TO EXECUTE";
script.setBreaked(true);
}
System.out.println(rep);
CupScript.slog.println(rep);
isExecuted = currentExecution;
return rep;
}
@Override
public String toString() {
return "BUILDINGS";
}
}