////////////////////////////////////////////////////////////////////////////////
// Copyright 2013 Michael Schmalle - Teoti Graphix, LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License
//
// Author: Michael Schmalle, Principal Architect
// mschmalle at teotigraphix dot com
////////////////////////////////////////////////////////////////////////////////
package com.teotigraphix.caustk.system;
import com.teotigraphix.caustk.core.IRestore;
import com.teotigraphix.caustk.system.SystemState.KeyboardMode;
import com.teotigraphix.caustk.system.SystemState.OnSystemStateKeyboardModeChange;
import com.teotigraphix.caustk.system.SystemState.OnSystemStateRecordModeChange;
import com.teotigraphix.caustk.system.SystemState.OnSystemStateSystemModeChange;
import com.teotigraphix.caustk.system.SystemState.SystemMode;
public interface ISystemState extends IRestore {
//----------------------------------
// shiftEnabled
//----------------------------------
boolean isShiftEnabled();
void setShiftEnabled(boolean value);
//----------------------------------
// recording
//----------------------------------
/**
* Returns whether the controller is in record mode.
*/
boolean isRecording();
/**
* Sets the controllers record mode.
*
* @param value The new record mode.
* @see OnSystemStateRecordModeChange
*/
void setRecording(boolean value);
//----------------------------------
// systemMode
//----------------------------------
/**
* Returns the current {@link SystemMode} of the controller.
*/
public SystemMode getSystemMode();
/**
* Sets the global system mode of the controller.
*
* @param value The new {@link SystemMode}.
* @see OnSystemStateSystemModeChange
*/
void setSystemMode(SystemMode value);
//----------------------------------
// keyboardMode
//----------------------------------
/**
* Returns the current {@link KeyboardMode} of the controller.
*/
KeyboardMode getKeyboardMode();
/**
* Sets the global keyboard mode of the controller.
*
* @param value The new {@link KeyboardMode}.
* @see OnSystemStateKeyboardModeChange
*/
void setKeyboardMode(KeyboardMode value);
}