//////////////////////////////////////////////////////////////////////////////// // Copyright 2012 Michael Schmalle - Teoti Graphix, LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License // // Author: Michael Schmalle, Principal Architect // mschmalle at teotigraphix dot com //////////////////////////////////////////////////////////////////////////////// package com.teotigraphix.caustk.core.osc; /** * The {@link EffectRackMessage} holds all OSC messages associated with the * {@link IEffectsRack} API. * * @author Michael Schmalle * @copyright Teoti Graphix, LLC * @since 1.0 */ public class EffectRackMessage extends CausticMessage { /** * Message: * <code>/caustic/effects_rack/create [machine_index] [slot] [type]</code> * <p> * Creates a new effect by type located in the effect slot. If an effect * exists within the same slot, the effect will be replaced by the new * effect. * <p> * <strong>Default</strong>: N/A * <p> * <strong>Parameters</strong>: * <ul> * <li><strong>machine_index</strong>: The machine index.</li> * <li><strong>slot</strong>: (0, 1) The effect slot in the effects rack.</li> * <li><strong>type</strong>: (2..9) The type of effect to create. * <p> * Types: <code>Distortion(2)</code>, <code>Compressor(3)</code>, * <code>Bitcrusher(4)</code>, <code>Flanger(5)</code>, * <code>Phaser(6)</code>, <code>Chorus(7)</code>, <code>Autowah(8)</code>, * <code>ParametricEQ(9)</code>.</li> * </ul> * <p> * <strong>Returns</strong>: <code>N/A</code> * * @see IEffectsRack#putEffect(IMachine, int, EffectType) */ public static final EffectRackMessage CREATE = new EffectRackMessage( "/caustic/effects_rack/create ${0} ${1} ${2}"); /** * Message: <code>/caustic/effects_rack/remove [machine_index] [slot]</code> * <p> * Removes an effect for the specified machine at the specified effect slot. * <p> * <strong>Default</strong>: N/A * <p> * <strong>Parameters</strong>: * <ul> * <li><strong>machine_index</strong>: The machine index.</li> * <li><strong>slot</strong>: (0, 1) The effect slot in the effect rack.</li> * </ul> * <p> * <strong>Returns</strong>: <code>N/A</code> */ public static final EffectRackMessage REMOVE = new EffectRackMessage( "/caustic/effects_rack/remove ${0} ${1}"); /** * Message: * <code>/caustic/effects_rack/[machine_index]/[slot]/[control] [value]</code> * <p> * The message will set any effect property in the effect_rack using the * specific parameter of the effect instance. * <p> * <strong>Default</strong>: N/A * <p> * <strong>Parameters</strong>: * <ul> * <li><strong>machine_index</strong>: The machine index.</li> * <li><strong>slot</strong>: (0, 1) The effect slot in the effect rack.</li> * <li><strong>control</strong>: The effect control parameter for the * specific effect instance. See the individual effect properties for more * information.</li> * <li><strong>value</strong>: The effect's acceptable control value.</li> * </ul> * <p> * <strong>Returns</strong>: <code>N/A</code> */ public static final EffectRackMessage SET = new EffectRackMessage( "/caustic/effects_rack/${0}/${1}/${2} ${3}"); /** * Message: * <code>/caustic/effects_rack/[machine_index]/[slot]/[control]</code> * <p> * The message will get any effect property in the effect_rack using the * specific parameter of the effect instance. * <p> * <strong>Default</strong>: N/A * <p> * <strong>Parameters</strong>: * <ul> * <li><strong>machine_index</strong>: The machine index.</li> * <li><strong>slot</strong>: (0, 1) The effect slot in the effect rack.</li> * <li><strong>control</strong>: The effect control parameter for the * specific effect instance. See the individual effect properties for more * information.</li> * </ul> * <p> * <strong>Returns</strong>: <code>float</code> */ public static final EffectRackMessage GET = new EffectRackMessage( "/caustic/effects_rack/${0}/${1}/${2}"); /** * Message: <code>/caustic/effects_rack/type [machine_index] [slot]</code> * <p> * The message will return the type of effect located as the specified slot * on the machine. * <p> * <strong>Default</strong>: N/A * <p> * <strong>Parameters</strong>: * <ul> * <li><strong>machine_index</strong>: The machine index.</li> * <li><strong>slot</strong>: (0, 1) The effect slot in the effect rack.</li> * </ul> * <p> * <strong>Returns</strong>: <code>int</code> */ public static final EffectRackMessage TYPE = new EffectRackMessage( "/caustic/effects_rack/type ${0} ${1}"); EffectRackMessage(String message) { super(message); } }