/**
* This file is part of the Bonsai Game Library.
*
* The Bonsai Game Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* The Bonsai Game Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with the Bonsai Game Library. If not, see <http://www.gnu.org/licenses/>.
*
*/
package org.bonsai.dev;
import java.io.ByteArrayInputStream;
import java.io.IOException;
import java.io.InputStream;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;
public class SoundObjectWav extends SoundObject {
public String typeName = "WAV";
@Override
public final void initSound(final byte[] bytes) {
if (byteData == null) {
byteData = bytes;
}
if (audioInputStream != null) {
try {
audioInputStream.close();
audioInputStream = null;
} catch (IOException e) {
e.printStackTrace();
}
}
InputStream stream = new ByteArrayInputStream(bytes);
try {
audioInputStream = AudioSystem.getAudioInputStream(stream);
stream.close();
} catch (IOException e) {
e.printStackTrace();
} catch (UnsupportedAudioFileException e) {
e.printStackTrace();
}
}
@Override
public final void startSound() {
AudioFormat format = audioInputStream.getFormat();
DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
try {
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(format);
} catch (LineUnavailableException e) {
return;
} catch (Exception e) {
return;
}
line.start();
playSound();
while (loop && status != 2) {
initSound(byteData);
playSound();
}
status = 0;
}
private void playSound() {
int nBytesRead = 0;
byte[] abData = new byte[1024];
try {
while (nBytesRead != -1) {
if (status == 3) {
line.stop();
line.flush();
while (status == 3) {
try {
Thread.sleep(10);
} catch (InterruptedException e) {
status = 2;
}
line.start();
}
}
if (status == 2) {
line.flush();
break;
}
nBytesRead = audioInputStream.read(abData, 0, abData.length);
if (nBytesRead >= 0) {
line.write(abData, 0, nBytesRead);
}
}
} catch (IOException e) {
e.printStackTrace();
return;
} finally {
line.drain();
line.close();
}
audioInputStream = null;
}
@Override
public String getTypeName() {
return "WAV";
}
}