/** * This file is part of the Bonsai Game Library. * * The Bonsai Game Library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * The Bonsai Game Library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with the Bonsai Game Library. If not, see <http://www.gnu.org/licenses/>. * */ package org.bonsai.dev; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.SourceDataLine; public abstract class SoundObject extends Thread { public float volume = 1.0f; public float toVolume = 0.0f; public int toVolumeTime = 1000; public float toVolumeDifference = 1.0f; public boolean volumeChanged = false; public int status = 1; public boolean loop = false; protected byte[] byteData = null; public SourceDataLine line = null; public AudioInputStream audioInputStream = null; public abstract String getTypeName(); public abstract void initSound(final byte[] bytes); public abstract void startSound(); @Override public final void run() { startSound(); } }