/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.appsimobile.appsii; import android.app.Application; import android.content.Loader; import android.os.Bundle; import com.appsimobile.appsii.annotation.VisibleForTesting; import java.io.FileDescriptor; import java.io.PrintWriter; import java.util.concurrent.atomic.AtomicInteger; /** * Static library support version of the framework's {@link android.app.LoaderManager}. * Used to write apps that run on platforms prior to Android 3.0. When running * on Android 3.0 or above, this implementation is still used; it does not try * to switch to the framework's implementation. See the framework SDK * documentation for a class overview. * <p/> * <p>Your activity must derive from {@link SidebarContext} to use * this. */ public abstract class LoaderManager { private static final AtomicInteger sLoadingIdGenerator = new AtomicInteger(); public static int loaderId() { return sLoadingIdGenerator.incrementAndGet(); } /** * Control whether the framework's internal loader manager debugging * logs are turned on. If enabled, you will see output in logcat as * the framework performs loader operations. */ public static void enableDebugLogging(boolean enabled) { LoaderManagerImpl.DEBUG = enabled; } @VisibleForTesting public static LoaderManager createInstance(Application appsi, boolean started) { return new LoaderManagerImpl("xx", appsi, started); } /** * Ensures a loader is initialized and active. If the loader doesn't * already exist, one is created and (if the activity/fragment is currently * started) starts the loader. Otherwise the last created * loader is re-used. * <p/> * <p>In either case, the given callback is associated with the loader, and * will be called as the loader state changes. If at the point of call * the caller is in its started state, and the requested loader * already exists and has generated its data, then * callback {@link LoaderCallbacks#onLoadFinished} will * be called immediately (inside of this function), so you must be prepared * for this to happen. * * @param id A unique identifier for this loader. Can be whatever you want. * Identifiers are scoped to a particular LoaderManager instance. * @param args Optional arguments to supply to the loader at construction. * If a loader already exists (a new one does not need to be created), this * parameter will be ignored and the last arguments continue to be used. * @param callback Interface the LoaderManager will call to report about * changes in the state of the loader. Required. */ public abstract <D> Loader<D> initLoader(int id, Bundle args, LoaderCallbacks<D> callback); /** * Starts a new or restarts an existing {@link android.content.Loader} in * this manager, registers the callbacks to it, * and (if the activity/fragment is currently started) starts loading it. * If a loader with the same id has previously been * started it will automatically be destroyed when the new loader completes * its work. The callback will be delivered before the old loader * is destroyed. * * @param id A unique identifier for this loader. Can be whatever you want. * Identifiers are scoped to a particular LoaderManager instance. * @param args Optional arguments to supply to the loader at construction. * @param callback Interface the LoaderManager will call to report about * changes in the state of the loader. Required. */ public abstract <D> Loader<D> restartLoader(int id, Bundle args, LoaderCallbacks<D> callback); /** * Stops and removes the loader with the given ID. If this loader * had previously reported data to the client through * {@link LoaderCallbacks#onLoadFinished(android.content.Loader, Object)}, a call * will be made to {@link LoaderManager.LoaderCallbacks#onLoaderReset(android.content.Loader)}. */ public abstract void destroyLoader(int id); /** * Return the Loader with the given id or null if no matching Loader * is found. */ public abstract <D> Loader<D> getLoader(int id); /** * Print the LoaderManager's state into the given stream. * * @param prefix Text to print at the front of each line. * @param fd The raw file descriptor that the dump is being sent to. * @param writer A PrintWriter to which the dump is to be set. * @param args Additional arguments to the dump request. */ public abstract void dump(String prefix, FileDescriptor fd, PrintWriter writer, String[] args); /** * Returns true if any loaders managed are currently running and have not * returned data to the application yet. */ public boolean hasRunningLoaders() { return false; } /** * Callback interface for a client to interact with the manager. */ public interface LoaderCallbacks<D> { /** * Instantiate and return a new Loader for the given ID. * * @param id The ID whose loader is to be created. * @param args Any arguments supplied by the caller. * * @return Return a new Loader instance that is ready to start loading. */ Loader<D> onCreateLoader(int id, Bundle args); /** * Called when a previously created loader has finished its load. Note * that normally an application is <em>not</em> allowed to commit fragment * transactions while in this call, since it can happen after an * activity's state is saved. * <p/> * <p>This function is guaranteed to be called prior to the release of * the last data that was supplied for this Loader. At this point * you should remove all use of the old data (since it will be released * soon), but should not do your own release of the data since its Loader * owns it and will take care of that. The Loader will take care of * management of its data so you don't have to. In particular: * <p/> * <ul> * <li> <p>The Loader will monitor for changes to the data, and report * them to you through new calls here. You should not monitor the * data yourself. For example, if the data is a {@link android.database.Cursor} * and you place it in a {@link android.widget.CursorAdapter}, use * the {@link android.widget.CursorAdapter#CursorAdapter(android.content.Context, * android.database.Cursor, int)} constructor <em>without</em> passing * in either {@link android.widget.CursorAdapter#FLAG_AUTO_REQUERY} * or {@link android.widget.CursorAdapter#FLAG_REGISTER_CONTENT_OBSERVER} * (that is, use 0 for the flags argument). This prevents the CursorAdapter * from doing its own observing of the Cursor, which is not needed since * when a change happens you will get a new Cursor throw another call * here. * <li> The Loader will release the data once it knows the application * is no longer using it. For example, if the data is * a {@link android.database.Cursor} from a {@link android.content.CursorLoader}, * you should not call close() on it yourself. If the Cursor is being placed in a * {@link android.widget.CursorAdapter}, you should use the * {@link android.widget.CursorAdapter#swapCursor(android.database.Cursor)} * method so that the old Cursor is not closed. * </ul> * * @param loader The Loader that has finished. * @param data The data generated by the Loader. */ void onLoadFinished(Loader<D> loader, D data); /** * Called when a previously created loader is being reset, and thus * making its data unavailable. The application should at this point * remove any references it has to the Loader's data. * * @param loader The Loader that is being reset. */ void onLoaderReset(Loader<D> loader); } }