/*
* Copyright (C) 2013 Chen Hui <calmer91@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package master.flame.danmaku.danmaku.model;
public interface IDisplayer {
public abstract int getWidth();
public abstract int getHeight();
public abstract float getDensity();
public abstract int getDensityDpi();
public abstract int draw(BaseDanmaku danmaku);
public abstract float getScaledDensity();
public abstract int getSlopPixel();
public abstract void measure(BaseDanmaku danmaku);
public abstract float getStrokeWidth();
public abstract void setHardwareAccelerated(boolean enable);
public abstract boolean isHardwareAccelerated();
public abstract int getMaximumCacheWidth();
public abstract int getMaximumCacheHeight();
////////////////// setter ///////////////////////////
public abstract void resetSlopPixel(float factor);
public abstract void setDensities(float density, int densityDpi, float scaledDensity);
public abstract void setSize(int width, int height);
}