/* * Copyright (C) 2013 Chen Hui <calmer91@gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package master.flame.danmaku.danmaku.model; public interface IDisplayer { public abstract int getWidth(); public abstract int getHeight(); public abstract float getDensity(); public abstract int getDensityDpi(); public abstract int draw(BaseDanmaku danmaku); public abstract float getScaledDensity(); public abstract int getSlopPixel(); public abstract void measure(BaseDanmaku danmaku); public abstract float getStrokeWidth(); public abstract void setHardwareAccelerated(boolean enable); public abstract boolean isHardwareAccelerated(); public abstract int getMaximumCacheWidth(); public abstract int getMaximumCacheHeight(); ////////////////// setter /////////////////////////// public abstract void resetSlopPixel(float factor); public abstract void setDensities(float density, int densityDpi, float scaledDensity); public abstract void setSize(int width, int height); }