package com.hit.hackgame.sprite; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.physics.box2d.Body; import com.hit.hackgame.main.Yelling; public class Star extends GameSprite { // ������������ private Texture tex; public Star(Body body) { super(body); // ʵ������������ tex = Yelling.assetManager.get("images/stars.png", Texture.class); // ʵ�������Ƕ������� TextureRegion[] region = TextureRegion.split(tex, 24, 24)[0]; // ʵ�������� setAnimation(region, 1 / 12f); } }