package com.hit.hackgame.sprite;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.physics.box2d.Body;
import com.hit.hackgame.main.Yelling;
public class Star extends GameSprite {
// ������������
private Texture tex;
public Star(Body body) {
super(body);
// ʵ������������
tex = Yelling.assetManager.get("images/stars.png", Texture.class);
// ʵ�������Ƕ�������
TextureRegion[] region = TextureRegion.split(tex, 24, 24)[0];
// ʵ��������
setAnimation(region, 1 / 12f);
}
}