/*
* Copyright (c) 2015-2016, Christoph Engelbert (aka noctarius) and
* contributors. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.noctarius.tengi.spi.pooling;
/**
* <p>The <tt>ObjectHandler</tt> interface describes the object factory
* as well as a system to add additional logic on acquisition or
* release of an object.</p>
* <p>Additional logic can range from simple state preparation and cleanup
* to complex resource allocation or de-allocation.</p>
*
* @param <T> the type of the pooled object
*/
public interface ObjectHandler<T> {
/**
* Returns a <b>new</b> instance of the object type. This is a typical
* factory method and is called by the
* {@link com.noctarius.tengi.spi.pooling.ObjectPool} on creation to
* pre-allocate object instances or whenever an object instance is
* invalid and a new instance has to be retrieved.
*
* @return the <b>new</b> object instance
*/
T create();
/**
* Destroys the given pooled object instance. This method is used to
* free any kind of external resource before leaving the object itself
* to the Garbage Collector to be collected.
*
* @param object the object instance to destroy
*/
default void destroy(T object) {
}
/**
* Handles activation process for a pre-allocated object. The object might
* allocate additional resources or setup / clean internal state.
*
* @param object the pooled object instance to activate
*/
default void activateObject(T object) {
}
/**
* Handled deactivation process for a pre-allocated object. The object must
* de-allocate any previously allocated resource ({@link #activateObject(Object)}
* and might cleanup internal state.
*
* @param object the pooled object instance to passivate
*/
default void passivateObject(T object) {
}
}