/*
* Copyright (c) 2014 tabletoptool.com team.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Public License v3.0
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/gpl.html
*
* Contributors:
* rptools.com team - initial implementation
* tabletoptool.com team - further development
*/
package com.t3.client.ui.token;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Composite;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.t3.model.Token;
import com.t3.xstreamversioned.version.SerializationVersion;
/**
* Paints a single reduced alpha color over the token.
*
* @author jgorrell
* @version $Revision: 5945 $ $Date: 2013-06-02 21:05:50 +0200 (Sun, 02 Jun 2013) $ $Author: azhrei_fje $
*/
@SerializationVersion(0)
public class ShadedTokenOverlay extends BooleanTokenOverlay {
/*---------------------------------------------------------------------------------------------
* Instance Variables
*-------------------------------------------------------------------------------------------*/
/**
* The color that is painted over the token.
*/
private Color color;
/*---------------------------------------------------------------------------------------------
* Constructors
*-------------------------------------------------------------------------------------------*/
/**
* Default constructor needed for XML encoding/decoding
*/
public ShadedTokenOverlay() {
this(BooleanTokenOverlay.DEFAULT_STATE_NAME, Color.RED);
}
/**
* Create the new token overlay
*
* @param aName Name of the new overlay.
* @param aColor The color that is painted over the token. If the
* alpha is 100%, it will be reduced to 25%.
*/
public ShadedTokenOverlay(String aName, Color aColor) {
super(aName);
assert aColor != null : "A color is required but null was passed.";
color = aColor;
setOpacity(25);
}
/*---------------------------------------------------------------------------------------------
* TokenOverlay Abstract Method Implementations
*-------------------------------------------------------------------------------------------*/
/**
* @see com.t3.client.ui.token.BooleanTokenOverlay#paintOverlay(java.awt.Graphics2D, com.t3.model.Token, Rectangle)
*/
@Override
public void paintOverlay(Graphics2D g, Token aToken, Rectangle bounds) {
Color temp = g.getColor();
g.setColor(color);
Composite tempComposite = g.getComposite();
if (getOpacity() != 100)
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, (float)getOpacity()/100));
g.fill(bounds);
g.setColor(temp);
g.setComposite(tempComposite);
}
/**
* @see com.t3.client.ui.token.BooleanTokenOverlay#clone()
*/
@Override
public Object clone() {
BooleanTokenOverlay overlay = new ShadedTokenOverlay(getName(), getColor());
overlay.setOrder(getOrder());
overlay.setGroup(getGroup());
overlay.setMouseover(isMouseover());
overlay.setOpacity(getOpacity());
overlay.setShowGM(isShowGM());
overlay.setShowOwner(isShowOwner());
overlay.setShowOthers(isShowOthers());
return overlay;
}
/**
* Get the color for this ShadedTokenOverlay.
*
* @return Returns the current value of color.
*/
public Color getColor() {
return color;
}
/**
* Set the value of color for this ShadedTokenOverlay.
*
* @param aColor The color to set.
*/
public void setColor(Color aColor) {
color = aColor;
}
}