package org.springframework.security.jwt.codec;
/**
* Base64 encoder which is a reduced version of Robert Harder's public domain implementation (version 2.3.7).
* See <a href="http://iharder.net/base64">http://iharder.net/base64</a> for more information.
*
* @author Luke Taylor
*/
final class Base64Codec {
/** No options specified. Value is zero. */
public final static int NO_OPTIONS = 0;
/** Specify encoding in first bit. Value is one. */
public final static int ENCODE = 1;
/** Specify decoding in first bit. Value is zero. */
public final static int DECODE = 0;
/** Do break lines when encoding. Value is 8. */
public final static int DO_BREAK_LINES = 8;
/**
* Encode using Base64-like encoding that is URL- and Filename-safe as described
* in Section 4 of RFC3548:
* <a href="http://www.faqs.org/rfcs/rfc3548.html">http://www.faqs.org/rfcs/rfc3548.html</a>.
* It is important to note that data encoded this way is <em>not</em> officially valid Base64,
* or at the very least should not be called Base64 without also specifying that is
* was encoded using the URL- and Filename-safe dialect.
*/
public final static int URL_SAFE = 16;
/**
* Encode using the special "ordered" dialect of Base64 described here:
* <a href="http://www.faqs.org/qa/rfcc-1940.html">http://www.faqs.org/qa/rfcc-1940.html</a>.
*/
public final static int ORDERED = 32;
/** Maximum line length (76) of Base64 output. */
private final static int MAX_LINE_LENGTH = 76;
/** The equals sign (=) as a byte. */
private final static byte EQUALS_SIGN = (byte)'=';
/** The new line character (\n) as a byte. */
private final static byte NEW_LINE = (byte)'\n';
private final static byte WHITE_SPACE_ENC = -5; // Indicates white space in encoding
private final static byte EQUALS_SIGN_ENC = -1; // Indicates equals sign in encoding
/* ******** S T A N D A R D B A S E 6 4 A L P H A B E T ******** */
/** The 64 valid Base64 values. */
/* Host platform me be something funny like EBCDIC, so we hardcode these values. */
private final static byte[] _STANDARD_ALPHABET = {
(byte)'A', (byte)'B', (byte)'C', (byte)'D', (byte)'E', (byte)'F', (byte)'G',
(byte)'H', (byte)'I', (byte)'J', (byte)'K', (byte)'L', (byte)'M', (byte)'N',
(byte)'O', (byte)'P', (byte)'Q', (byte)'R', (byte)'S', (byte)'T', (byte)'U',
(byte)'V', (byte)'W', (byte)'X', (byte)'Y', (byte)'Z',
(byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f', (byte)'g',
(byte)'h', (byte)'i', (byte)'j', (byte)'k', (byte)'l', (byte)'m', (byte)'n',
(byte)'o', (byte)'p', (byte)'q', (byte)'r', (byte)'s', (byte)'t', (byte)'u',
(byte)'v', (byte)'w', (byte)'x', (byte)'y', (byte)'z',
(byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5',
(byte)'6', (byte)'7', (byte)'8', (byte)'9', (byte)'+', (byte)'/'
};
/**
* Translates a Base64 value to either its 6-bit reconstruction value
* or a negative number indicating some other meaning.
**/
private final static byte[] _STANDARD_DECODABET = {
-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 0 - 8
-5,-5, // Whitespace: Tab and Linefeed
-9,-9, // Decimal 11 - 12
-5, // Whitespace: Carriage Return
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 14 - 26
-9,-9,-9,-9,-9, // Decimal 27 - 31
-5, // Whitespace: Space
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 33 - 42
62, // Plus sign at decimal 43
-9,-9,-9, // Decimal 44 - 46
63, // Slash at decimal 47
52,53,54,55,56,57,58,59,60,61, // Numbers zero through nine
-9,-9,-9, // Decimal 58 - 60
-1, // Equals sign at decimal 61
-9,-9,-9, // Decimal 62 - 64
0,1,2,3,4,5,6,7,8,9,10,11,12,13, // Letters 'A' through 'N'
14,15,16,17,18,19,20,21,22,23,24,25, // Letters 'O' through 'Z'
-9,-9,-9,-9,-9,-9, // Decimal 91 - 96
26,27,28,29,30,31,32,33,34,35,36,37,38, // Letters 'a' through 'm'
39,40,41,42,43,44,45,46,47,48,49,50,51, // Letters 'n' through 'z'
-9,-9,-9,-9,-9 // Decimal 123 - 127
,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 128 - 139
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 140 - 152
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 153 - 165
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 166 - 178
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 179 - 191
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 192 - 204
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 205 - 217
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 218 - 230
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 231 - 243
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9 // Decimal 244 - 255
};
/* ******** U R L S A F E B A S E 6 4 A L P H A B E T ******** */
/**
* Used in the URL- and Filename-safe dialect described in Section 4 of RFC3548:
* <a href="http://www.faqs.org/rfcs/rfc3548.html">http://www.faqs.org/rfcs/rfc3548.html</a>.
* Notice that the last two bytes become "hyphen" and "underscore" instead of "plus" and "slash."
*/
private final static byte[] _URL_SAFE_ALPHABET = {
(byte)'A', (byte)'B', (byte)'C', (byte)'D', (byte)'E', (byte)'F', (byte)'G',
(byte)'H', (byte)'I', (byte)'J', (byte)'K', (byte)'L', (byte)'M', (byte)'N',
(byte)'O', (byte)'P', (byte)'Q', (byte)'R', (byte)'S', (byte)'T', (byte)'U',
(byte)'V', (byte)'W', (byte)'X', (byte)'Y', (byte)'Z',
(byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f', (byte)'g',
(byte)'h', (byte)'i', (byte)'j', (byte)'k', (byte)'l', (byte)'m', (byte)'n',
(byte)'o', (byte)'p', (byte)'q', (byte)'r', (byte)'s', (byte)'t', (byte)'u',
(byte)'v', (byte)'w', (byte)'x', (byte)'y', (byte)'z',
(byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5',
(byte)'6', (byte)'7', (byte)'8', (byte)'9', (byte)'-', (byte)'_'
};
/**
* Used in decoding URL- and Filename-safe dialects of Base64.
*/
private final static byte[] _URL_SAFE_DECODABET = {
-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 0 - 8
-5,-5, // Whitespace: Tab and Linefeed
-9,-9, // Decimal 11 - 12
-5, // Whitespace: Carriage Return
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 14 - 26
-9,-9,-9,-9,-9, // Decimal 27 - 31
-5, // Whitespace: Space
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 33 - 42
-9, // Plus sign at decimal 43
-9, // Decimal 44
62, // Minus sign at decimal 45
-9, // Decimal 46
-9, // Slash at decimal 47
52,53,54,55,56,57,58,59,60,61, // Numbers zero through nine
-9,-9,-9, // Decimal 58 - 60
-1, // Equals sign at decimal 61
-9,-9,-9, // Decimal 62 - 64
0,1,2,3,4,5,6,7,8,9,10,11,12,13, // Letters 'A' through 'N'
14,15,16,17,18,19,20,21,22,23,24,25, // Letters 'O' through 'Z'
-9,-9,-9,-9, // Decimal 91 - 94
63, // Underscore at decimal 95
-9, // Decimal 96
26,27,28,29,30,31,32,33,34,35,36,37,38, // Letters 'a' through 'm'
39,40,41,42,43,44,45,46,47,48,49,50,51, // Letters 'n' through 'z'
-9,-9,-9,-9,-9 // Decimal 123 - 127
,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 128 - 139
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 140 - 152
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 153 - 165
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 166 - 178
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 179 - 191
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 192 - 204
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 205 - 217
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 218 - 230
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 231 - 243
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9 // Decimal 244 - 255
};
/* ******** O R D E R E D B A S E 6 4 A L P H A B E T ******** */
/**
* I don't get the point of this technique, but someone requested it,
* and it is described here:
* <a href="http://www.faqs.org/qa/rfcc-1940.html">http://www.faqs.org/qa/rfcc-1940.html</a>.
*/
private final static byte[] _ORDERED_ALPHABET = {
(byte)'-',
(byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4',
(byte)'5', (byte)'6', (byte)'7', (byte)'8', (byte)'9',
(byte)'A', (byte)'B', (byte)'C', (byte)'D', (byte)'E', (byte)'F', (byte)'G',
(byte)'H', (byte)'I', (byte)'J', (byte)'K', (byte)'L', (byte)'M', (byte)'N',
(byte)'O', (byte)'P', (byte)'Q', (byte)'R', (byte)'S', (byte)'T', (byte)'U',
(byte)'V', (byte)'W', (byte)'X', (byte)'Y', (byte)'Z',
(byte)'_',
(byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f', (byte)'g',
(byte)'h', (byte)'i', (byte)'j', (byte)'k', (byte)'l', (byte)'m', (byte)'n',
(byte)'o', (byte)'p', (byte)'q', (byte)'r', (byte)'s', (byte)'t', (byte)'u',
(byte)'v', (byte)'w', (byte)'x', (byte)'y', (byte)'z'
};
/**
* Used in decoding the "ordered" dialect of Base64.
*/
private final static byte[] _ORDERED_DECODABET = {
-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 0 - 8
-5,-5, // Whitespace: Tab and Linefeed
-9,-9, // Decimal 11 - 12
-5, // Whitespace: Carriage Return
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 14 - 26
-9,-9,-9,-9,-9, // Decimal 27 - 31
-5, // Whitespace: Space
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 33 - 42
-9, // Plus sign at decimal 43
-9, // Decimal 44
0, // Minus sign at decimal 45
-9, // Decimal 46
-9, // Slash at decimal 47
1,2,3,4,5,6,7,8,9,10, // Numbers zero through nine
-9,-9,-9, // Decimal 58 - 60
-1, // Equals sign at decimal 61
-9,-9,-9, // Decimal 62 - 64
11,12,13,14,15,16,17,18,19,20,21,22,23, // Letters 'A' through 'M'
24,25,26,27,28,29,30,31,32,33,34,35,36, // Letters 'N' through 'Z'
-9,-9,-9,-9, // Decimal 91 - 94
37, // Underscore at decimal 95
-9, // Decimal 96
38,39,40,41,42,43,44,45,46,47,48,49,50, // Letters 'a' through 'm'
51,52,53,54,55,56,57,58,59,60,61,62,63, // Letters 'n' through 'z'
-9,-9,-9,-9,-9 // Decimal 123 - 127
,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 128 - 139
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 140 - 152
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 153 - 165
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 166 - 178
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 179 - 191
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 192 - 204
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 205 - 217
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 218 - 230
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9, // Decimal 231 - 243
-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9 // Decimal 244 - 255
};
public static byte[] decode(byte[] bytes) {
return decode(bytes, 0, bytes.length, NO_OPTIONS);
}
public static byte[] encode(byte[] bytes) {
return encodeBytesToBytes(bytes, 0, bytes.length, NO_OPTIONS);
}
public static boolean isBase64(byte[] bytes) {
try {
decode(bytes);
} catch (InvalidBase64CharacterException e) {
return false;
}
return true;
}
/**
* Returns one of the _SOMETHING_ALPHABET byte arrays depending on
* the options specified.
* It's possible, though silly, to specify ORDERED <b>and</b> URLSAFE
* in which case one of them will be picked, though there is
* no guarantee as to which one will be picked.
*/
private static byte[] getAlphabet( int options ) {
if ((options & URL_SAFE) == URL_SAFE) {
return _URL_SAFE_ALPHABET;
} else if ((options & ORDERED) == ORDERED) {
return _ORDERED_ALPHABET;
} else {
return _STANDARD_ALPHABET;
}
}
/**
* Returns one of the _SOMETHING_DECODABET byte arrays depending on
* the options specified.
* It's possible, though silly, to specify ORDERED and URL_SAFE
* in which case one of them will be picked, though there is
* no guarantee as to which one will be picked.
*/
private static byte[] getDecodabet( int options ) {
if( (options & URL_SAFE) == URL_SAFE) {
return _URL_SAFE_DECODABET;
} else if ((options & ORDERED) == ORDERED) {
return _ORDERED_DECODABET;
} else {
return _STANDARD_DECODABET;
}
}
/* ******** E N C O D I N G M E T H O D S ******** */
/**
* <p>Encodes up to three bytes of the array <var>source</var>
* and writes the resulting four Base64 bytes to <var>destination</var>.
* The source and destination arrays can be manipulated
* anywhere along their length by specifying
* <var>srcOffset</var> and <var>destOffset</var>.
* This method does not check to make sure your arrays
* are large enough to accomodate <var>srcOffset</var> + 3 for
* the <var>source</var> array or <var>destOffset</var> + 4 for
* the <var>destination</var> array.
* The actual number of significant bytes in your array is
* given by <var>numSigBytes</var>.</p>
* <p>This is the lowest level of the encoding methods with
* all possible parameters.</p>
*
* @param source the array to convert
* @param srcOffset the index where conversion begins
* @param numSigBytes the number of significant bytes in your array
* @param destination the array to hold the conversion
* @param destOffset the index where output will be put
* @return the <var>destination</var> array
* @since 1.3
*/
private static byte[] encode3to4(
byte[] source, int srcOffset, int numSigBytes,
byte[] destination, int destOffset, int options ) {
byte[] ALPHABET = getAlphabet( options );
// 1 2 3
// 01234567890123456789012345678901 Bit position
// --------000000001111111122222222 Array position from threeBytes
// --------| || || || | Six bit groups to index ALPHABET
// >>18 >>12 >> 6 >> 0 Right shift necessary
// 0x3f 0x3f 0x3f Additional AND
// Create buffer with zero-padding if there are only one or two
// significant bytes passed in the array.
// We have to shift left 24 in order to flush out the 1's that appear
// when Java treats a value as negative that is cast from a byte to an int.
int inBuff = ( numSigBytes > 0 ? ((source[ srcOffset ] << 24) >>> 8) : 0 )
| ( numSigBytes > 1 ? ((source[ srcOffset + 1 ] << 24) >>> 16) : 0 )
| ( numSigBytes > 2 ? ((source[ srcOffset + 2 ] << 24) >>> 24) : 0 );
switch( numSigBytes )
{
case 3:
destination[ destOffset ] = ALPHABET[ (inBuff >>> 18) ];
destination[ destOffset + 1 ] = ALPHABET[ (inBuff >>> 12) & 0x3f ];
destination[ destOffset + 2 ] = ALPHABET[ (inBuff >>> 6) & 0x3f ];
destination[ destOffset + 3 ] = ALPHABET[ (inBuff ) & 0x3f ];
return destination;
case 2:
destination[ destOffset ] = ALPHABET[ (inBuff >>> 18) ];
destination[ destOffset + 1 ] = ALPHABET[ (inBuff >>> 12) & 0x3f ];
destination[ destOffset + 2 ] = ALPHABET[ (inBuff >>> 6) & 0x3f ];
destination[ destOffset + 3 ] = EQUALS_SIGN;
return destination;
case 1:
destination[ destOffset ] = ALPHABET[ (inBuff >>> 18) ];
destination[ destOffset + 1 ] = ALPHABET[ (inBuff >>> 12) & 0x3f ];
destination[ destOffset + 2 ] = EQUALS_SIGN;
destination[ destOffset + 3 ] = EQUALS_SIGN;
return destination;
default:
return destination;
}
}
/**
*
* @param source The data to convert
* @param off Offset in array where conversion should begin
* @param len Length of data to convert
* @param options Specified options
* @return The Base64-encoded data as a String
* @see Base64Codec#DO_BREAK_LINES
* @throws java.io.IOException if there is an error
* @throws NullPointerException if source array is null
* @throws IllegalArgumentException if source array, offset, or length are invalid
* @since 2.3.1
*/
static byte[] encodeBytesToBytes( byte[] source, int off, int len, int options ) {
if( source == null ){
throw new NullPointerException( "Cannot serialize a null array." );
} // end if: null
if( off < 0 ){
throw new IllegalArgumentException( "Cannot have negative offset: " + off );
} // end if: off < 0
if( len < 0 ){
throw new IllegalArgumentException( "Cannot have length offset: " + len );
} // end if: len < 0
if( off + len > source.length ){
throw new IllegalArgumentException(
String.format( "Cannot have offset of %d and length of %d with array of length %d", off,len,source.length));
} // end if: off < 0
boolean breakLines = (options & DO_BREAK_LINES) > 0;
//int len43 = len * 4 / 3;
//byte[] outBuff = new byte[ ( len43 ) // Main 4:3
// + ( (len % 3) > 0 ? 4 : 0 ) // Account for padding
// + (breakLines ? ( len43 / MAX_LINE_LENGTH ) : 0) ]; // New lines
// Try to determine more precisely how big the array needs to be.
// If we get it right, we don't have to do an array copy, and
// we save a bunch of memory.
int encLen = ( len / 3 ) * 4 + ( len % 3 > 0 ? 4 : 0 ); // Bytes needed for actual encoding
if( breakLines ){
encLen += encLen / MAX_LINE_LENGTH; // Plus extra newline characters
}
byte[] outBuff = new byte[ encLen ];
int d = 0;
int e = 0;
int len2 = len - 2;
int lineLength = 0;
for( ; d < len2; d+=3, e+=4 ) {
encode3to4( source, d+off, 3, outBuff, e, options );
lineLength += 4;
if( breakLines && lineLength >= MAX_LINE_LENGTH )
{
outBuff[e+4] = NEW_LINE;
e++;
lineLength = 0;
} // end if: end of line
} // en dfor: each piece of array
if( d < len ) {
encode3to4( source, d+off, len - d, outBuff, e, options );
e += 4;
} // end if: some padding needed
// Only resize array if we didn't guess it right.
if( e <= outBuff.length - 1 ){
byte[] finalOut = new byte[e];
System.arraycopy(outBuff,0, finalOut,0,e);
//System.err.println("Having to resize array from " + outBuff.length + " to " + e );
return finalOut;
} else {
//System.err.println("No need to resize array.");
return outBuff;
}
}
/* ******** D E C O D I N G M E T H O D S ******** */
/**
* Decodes four bytes from array <var>source</var>
* and writes the resulting bytes (up to three of them)
* to <var>destination</var>.
* The source and destination arrays can be manipulated
* anywhere along their length by specifying
* <var>srcOffset</var> and <var>destOffset</var>.
* This method does not check to make sure your arrays
* are large enough to accomodate <var>srcOffset</var> + 4 for
* the <var>source</var> array or <var>destOffset</var> + 3 for
* the <var>destination</var> array.
* This method returns the actual number of bytes that
* were converted from the Base64 encoding.
* <p>This is the lowest level of the decoding methods with
* all possible parameters.</p>
*
*
* @param source the array to convert
* @param srcOffset the index where conversion begins
* @param destination the array to hold the conversion
* @param destOffset the index where output will be put
* @param options alphabet type is pulled from this (standard, url-safe, ordered)
* @return the number of decoded bytes converted
* @throws NullPointerException if source or destination arrays are null
* @throws IllegalArgumentException if srcOffset or destOffset are invalid
* or there is not enough room in the array.
* @since 1.3
*/
private static int decode4to3(
byte[] source, int srcOffset,
byte[] destination, int destOffset, int options ) {
// Lots of error checking and exception throwing
if( source == null ){
throw new NullPointerException( "Source array was null." );
} // end if
if( destination == null ){
throw new NullPointerException( "Destination array was null." );
} // end if
if( srcOffset < 0 || srcOffset + 3 >= source.length ){
throw new IllegalArgumentException( String.format(
"Source array with length %d cannot have offset of %d and still process four bytes.", source.length, srcOffset ) );
} // end if
if( destOffset < 0 || destOffset +2 >= destination.length ){
throw new IllegalArgumentException( String.format(
"Destination array with length %d cannot have offset of %d and still store three bytes.", destination.length, destOffset ) );
} // end if
byte[] DECODABET = getDecodabet( options );
// Example: Dk==
if( source[ srcOffset + 2] == EQUALS_SIGN ) {
// Two ways to do the same thing. Don't know which way I like best.
//int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 )
// | ( ( DECODABET[ source[ srcOffset + 1] ] << 24 ) >>> 12 );
int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 )
| ( ( DECODABET[ source[ srcOffset + 1] ] & 0xFF ) << 12 );
destination[ destOffset ] = (byte)( outBuff >>> 16 );
return 1;
}
// Example: DkL=
else if( source[ srcOffset + 3 ] == EQUALS_SIGN ) {
// Two ways to do the same thing. Don't know which way I like best.
//int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 )
// | ( ( DECODABET[ source[ srcOffset + 1 ] ] << 24 ) >>> 12 )
// | ( ( DECODABET[ source[ srcOffset + 2 ] ] << 24 ) >>> 18 );
int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 )
| ( ( DECODABET[ source[ srcOffset + 1 ] ] & 0xFF ) << 12 )
| ( ( DECODABET[ source[ srcOffset + 2 ] ] & 0xFF ) << 6 );
destination[ destOffset ] = (byte)( outBuff >>> 16 );
destination[ destOffset + 1 ] = (byte)( outBuff >>> 8 );
return 2;
}
// Example: DkLE
else {
// Two ways to do the same thing. Don't know which way I like best.
//int outBuff = ( ( DECODABET[ source[ srcOffset ] ] << 24 ) >>> 6 )
// | ( ( DECODABET[ source[ srcOffset + 1 ] ] << 24 ) >>> 12 )
// | ( ( DECODABET[ source[ srcOffset + 2 ] ] << 24 ) >>> 18 )
// | ( ( DECODABET[ source[ srcOffset + 3 ] ] << 24 ) >>> 24 );
int outBuff = ( ( DECODABET[ source[ srcOffset ] ] & 0xFF ) << 18 )
| ( ( DECODABET[ source[ srcOffset + 1 ] ] & 0xFF ) << 12 )
| ( ( DECODABET[ source[ srcOffset + 2 ] ] & 0xFF ) << 6)
| ( ( DECODABET[ source[ srcOffset + 3 ] ] & 0xFF ) );
destination[ destOffset ] = (byte)( outBuff >> 16 );
destination[ destOffset + 1 ] = (byte)( outBuff >> 8 );
destination[ destOffset + 2 ] = (byte)( outBuff );
return 3;
}
}
/**
* Low-level access to decoding ASCII characters in
* the form of a byte array. <strong>Ignores GUNZIP option, if
* it's set.</strong> This is not generally a recommended method,
* although it is used internally as part of the decoding process.
* Special case: if len = 0, an empty array is returned. Still,
* if you need more speed and reduced memory footprint (and aren't
* gzipping), consider this method.
*
* @param source The Base64 encoded data
* @param off The offset of where to begin decoding
* @param len The length of characters to decode
* @param options Can specify options such as alphabet type to use
* @return decoded data
* @throws IllegalArgumentException If bogus characters exist in source data
*/
static byte[] decode( byte[] source, int off, int len, int options ) {
// Lots of error checking and exception throwing
if( source == null ){
throw new NullPointerException( "Cannot decode null source array." );
} // end if
if( off < 0 || off + len > source.length ){
throw new IllegalArgumentException( String.format(
"Source array with length %d cannot have offset of %d and process %d bytes.", source.length, off, len ) );
} // end if
if( len == 0 ){
return new byte[0];
}else if( len < 4 ){
throw new IllegalArgumentException(
"Base64-encoded string must have at least four characters, but length specified was " + len );
} // end if
byte[] DECODABET = getDecodabet( options );
int len34 = len * 3 / 4; // Estimate on array size
byte[] outBuff = new byte[ len34 ]; // Upper limit on size of output
int outBuffPosn = 0; // Keep track of where we're writing
byte[] b4 = new byte[4]; // Four byte buffer from source, eliminating white space
int b4Posn = 0; // Keep track of four byte input buffer
int i = 0; // Source array counter
byte sbiDecode = 0; // Special value from DECODABET
for(i = off; i < off+len; i++ ) { // Loop through source
sbiDecode = DECODABET[ source[i]&0xFF ];
// White space, Equals sign, or legit Base64 character
// Note the values such as -5 and -9 in the
// DECODABETs at the top of the file.
if( sbiDecode >= WHITE_SPACE_ENC ) {
if( sbiDecode >= EQUALS_SIGN_ENC ) {
b4[ b4Posn++ ] = source[i]; // Save non-whitespace
if( b4Posn > 3 ) { // Time to decode?
outBuffPosn += decode4to3( b4, 0, outBuff, outBuffPosn, options );
b4Posn = 0;
// If that was the equals sign, break out of 'for' loop
if( source[i] == EQUALS_SIGN ) {
break;
}
}
}
}
else {
// There's a bad input character in the Base64 stream.
throw new InvalidBase64CharacterException( String.format(
"Bad Base64 input character decimal %d in array position %d", ((int)source[i])&0xFF, i ) );
}
}
byte[] out = new byte[ outBuffPosn ];
System.arraycopy( outBuff, 0, out, 0, outBuffPosn );
return out;
}
}
class InvalidBase64CharacterException extends IllegalArgumentException {
InvalidBase64CharacterException(String message) {
super(message);
}
}