package com.siondream.core.entity.components;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import ashley.core.Component;
import ashley.utils.Pool.Poolable;
public class TextureComponent extends Component implements Poolable {
public TextureRegion region;
public TextureComponent() {
region = null;
}
public TextureComponent(TextureComponent other) {
region = other.region;
}
@Override
public void reset() {
region = null;
}
}