package com.siondream.core.entity.components; import com.badlogic.gdx.graphics.g2d.TextureRegion; import ashley.core.Component; import ashley.utils.Pool.Poolable; public class TextureComponent extends Component implements Poolable { public TextureRegion region; public TextureComponent() { region = null; } public TextureComponent(TextureComponent other) { region = other.region; } @Override public void reset() { region = null; } }