/*
* This file is part of Rectball
* Copyright (C) 2015 Dani RodrÃguez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package es.danirod.rectball.scene2d.ui;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
/**
* A generic message dialog that displays some text and that has a button for
* dismissing the dialog. This is useful to display some text to the user in a
* way that is dismissible. Client code can still inject a callback to know
* when the user dismisses the dialog.
*/
public class MessageDialog extends CommonDialog {
private MessageCallback callback = null;
public MessageDialog(Skin skin, String text) {
this(skin, text, "OK");
}
public MessageDialog(Skin skin, String text, String dismissText) {
super(skin, text);
button(dismissText, "dismiss");
}
public void setCallback(MessageCallback callback) {
this.callback = callback;
}
@Override
protected void result(Object object) {
if (callback != null && object.equals("dismiss")) {
callback.dismiss();
}
cancel();
hide(null);
}
public interface MessageCallback {
/**
* Event received when the user dismisses the message.
*/
void dismiss();
}
}