///////////////////////////////////////////////////////////////////////////// // // Project ProjectForge Community Edition // www.projectforge.org // // Copyright (C) 2001-2014 Kai Reinhard (k.reinhard@micromata.de) // // ProjectForge is dual-licensed. // // This community edition is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation; version 3 of the License. // // This community edition is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General // Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, see http://www.gnu.org/licenses/. // ///////////////////////////////////////////////////////////////////////////// package org.projectforge.web.wicket.flowlayout; import org.apache.wicket.behavior.Behavior; import org.apache.wicket.markup.html.basic.Label; import org.apache.wicket.markup.html.panel.Panel; import org.apache.wicket.model.Model; /** * Represents a simple text panel. The enclosed span element is only shown if any behavior is added. * @author Kai Reinhard (k.reinhard@micromata.de) * */ public class TextPanel extends Panel { private static final long serialVersionUID = 4900467057369413432L; Label label; public TextPanel(final String id, final String text, final Behavior... behaviors) { super(id); label = new Label("text", text); init(behaviors); } public TextPanel(final String id, final Model<String> text, final Behavior... behaviors) { super(id); label = new Label("text", text); init(behaviors); } /** * @return the label */ public Label getLabel() { return label; } /** * Calls setRenderBodyOnly(false) and setOutputMarkupId(true) for the enclosed label. * @return the label */ public Label getLabel4Ajax() { label.setRenderBodyOnly(false).setOutputMarkupId(true); return label; } private void init(final Behavior... behaviors) { if (behaviors != null && behaviors.length > 0) { label.add(behaviors); } else { label.setRenderBodyOnly(true); } add(label); } }