/******************************************************************************* * Copyright (c) 2011 Laurent CARON * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * Laurent CARON (laurent.caron at gmail dot com) - initial API and implementation *******************************************************************************/ package org.mihalis.opal.brushedMetalComposite; import java.util.Random; import org.eclipse.swt.SWT; import org.eclipse.swt.SWTException; import org.eclipse.swt.events.DisposeEvent; import org.eclipse.swt.events.DisposeListener; import org.eclipse.swt.graphics.Color; import org.eclipse.swt.graphics.Image; import org.eclipse.swt.graphics.ImageData; import org.eclipse.swt.graphics.PaletteData; import org.eclipse.swt.graphics.RGB; import org.eclipse.swt.graphics.Rectangle; import org.eclipse.swt.widgets.Composite; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Event; import org.eclipse.swt.widgets.Listener; import org.eclipse.swt.widgets.Widget; import org.mihalis.opal.utils.SWTGraphicUtil; /** * Instances of this class are controls which background's texture is brushed * metal "a la Mac" * This work is inspired by the article "Creating a brushed metal texture" by Jerry Huxtable (http://www.jhlabs.com/ip/brushed_metal.html) */ public class BrushedMetalComposite extends Composite { private Image oldImage; private int radius = 10; private float amount = 0.1f; private int color = 0xff888888; private float shine = 0.1f; private boolean monochrome = true; private Random randomNumbers; private final PaletteData palette = new PaletteData(0xFF0000, 0x00FF00, 0x0000FF); private ImageData imageData; /** * Constructs a new instance of this class given its parent and a style * value describing its behavior and appearance. * <p> * The style value is either one of the style constants defined in class * <code>SWT</code> which is applicable to instances of this class, or must * be built by <em>bitwise OR</em>'ing together (that is, using the * <code>int</code> "|" operator) two or more of those <code>SWT</code> * style constants. The class description lists the style constants that are * applicable to the class. Style bits are also inherited from superclasses. * </p> * * @param parent a widget which will be the parent of the new instance * (cannot be null) * @param style the style of widget to construct * * @exception IllegalArgumentException <ul> * <li>ERROR_NULL_ARGUMENT - if the parent is null</li> * </ul> * @exception SWTException <ul> * <li>ERROR_THREAD_INVALID_ACCESS - if not called from the * thread that created the parent</li> * </ul> * * @see Composite#Composite(Composite, int) * @see SWT#NO_BACKGROUND * @see SWT#NO_FOCUS * @see SWT#NO_MERGE_PAINTS * @see SWT#NO_REDRAW_RESIZE * @see SWT#NO_RADIO_GROUP * @see SWT#EMBEDDED * @see SWT#DOUBLE_BUFFERED * @see Widget#getStyle */ public BrushedMetalComposite(final Composite parent, final int style) { super(parent, style); addListeners(parent); } private void addListeners(final Composite parent) { this.addListener(SWT.Resize, new Listener() { @Override public void handleEvent(final Event event) { createBrushedMetalBackground(); paintControl(); } }); parent.addDisposeListener(new DisposeListener() { @Override public void widgetDisposed(final DisposeEvent e) { SWTGraphicUtil.safeDispose(BrushedMetalComposite.this.oldImage); } }); } /** * Paint the component * @param e event */ private void paintControl() { final Display display = getDisplay(); final Image newImage = new Image(display, this.imageData); setBackgroundImage(newImage); SWTGraphicUtil.safeDispose(this.oldImage); this.oldImage = newImage; } /** * Create a brushed metal background * * @return an image data that contains the background */ private void createBrushedMetalBackground() { final Rectangle rect = getClientArea(); final int width = Math.max(1, rect.width); final int height = Math.max(1, rect.width); final int[] inPixels = new int[width]; this.imageData = new ImageData(width, height, 0x20, this.palette); this.randomNumbers = new Random(0); final int a = this.color & 0xff000000; final int r = this.color >> 16 & 0xff; final int g = this.color >> 8 & 0xff; final int b = this.color & 0xff; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int tr = r; int tg = g; int tb = b; if (this.shine != 0) { final int f = (int) (255 * this.shine * Math.sin((double) x / width * Math.PI)); tr += f; tg += f; tb += f; } if (this.monochrome) { final int n = (int) (255 * (2 * this.randomNumbers.nextFloat() - 1) * this.amount); inPixels[x] = a | this.clamp(tr + n) << 16 | this.clamp(tg + n) << 8 | this.clamp(tb + n); } else { inPixels[x] = a | this.random(tr) << 16 | this.random(tg) << 8 | this.random(tb); } } if (this.radius != 0) { setDataElements(0, y, width, 1, this.blur(inPixels, width, this.radius)); } else { setDataElements(0, y, width, 1, inPixels); } } } /** * Sets the data for a rectangle of pixels from a primitive array * * @param posX The X coordinate of the upper left pixel location. * @param posY The Y coordinate of the upper left pixel location. * @param width Width of the pixel rectangle. * @param height Height of the pixel rectangle * @param pixels An array containing the pixel data to place between x,y and * x+w-1, y+h-1. */ private void setDataElements(final int posX, final int posY, final int width, final int height, final int[] pixels) { int cpt = 0; for (int y = posY; y < posY + height; y++) { for (int x = posX; x < posX + width; x++) { final int rgb = pixels[cpt++]; final int pixel = this.palette.getPixel(new RGB(rgb >> 16 & 0xFF, rgb >> 8 & 0xFF, rgb & 0xFF)); this.imageData.setPixel(x, y, pixel); this.imageData.setAlpha(x, y, rgb >> 24 & 0xFF); } } } /** * Add a random number to the value. The result is between 0 and 255 * * @param x the initial value * @return */ private int random(int x) { x += (int) (255 * (2 * this.randomNumbers.nextFloat() - 1) * this.amount); if (x < 0) { x = 0; } else if (x > 0xff) { x = 0xff; } return x; } /** * Clamp a number between 0 and 255 * * @param c the number to clamp * @return the number. If c is negative, returns 0. If c is greater than * 255, returns 255. */ private int clamp(final int c) { if (c < 0) { return 0; } if (c > 255) { return 255; } return c; } /** * Apply a blur filter to an array of int that represents and image which * size is width columns * 1 row * * @param in the array of int that represents the image * @param width the width of the image * @param radius the "radius" blur parameter */ private int[] blur(final int[] in, final int width, final int radius) { final int[] out = new int[width]; final int widthMinus1 = width - 1; final int r2 = 2 * radius + 1; int tr = 0, tg = 0, tb = 0; for (int i = -radius; i <= radius; i++) { final int rgb = in[this.mod(i, width)]; tr += rgb >> 16 & 0xff; tg += rgb >> 8 & 0xff; tb += rgb & 0xff; } for (int x = 0; x < width; x++) { out[x] = 0xff000000 | tr / r2 << 16 | tg / r2 << 8 | tb / r2; int i1 = x + radius + 1; if (i1 > widthMinus1) { i1 = this.mod(i1, width); } int i2 = x - radius; if (i2 < 0) { i2 = this.mod(i2, width); } final int rgb1 = in[i1]; final int rgb2 = in[i2]; tr += (rgb1 & 0xff0000) - (rgb2 & 0xff0000) >> 16; tg += (rgb1 & 0xff00) - (rgb2 & 0xff00) >> 8; tb += (rgb1 & 0xff) - (rgb2 & 0xff); } return out; } /** * Return a mod b. This differs from the % operator with respect to negative * numbers. * * @param a the dividend * @param b the divisor * @return a mod b */ private int mod(int a, final int b) { final int n = a / b; a -= n * b; if (a < 0) { return a + b; } return a; } // ------------------------------------ Getters and Setters /** * @return the "radius" of the blur */ public int getRadius() { return this.radius; } /** * @param radius the "radius" of the blur */ public void setRadius(final int radius) { this.radius = radius; createBrushedMetalBackground(); paintControl(); } /** * @return the amount of noise to add */ public float getAmount() { return this.amount; } /** * @param amount the amount of noise to add * * @exception IllegalArgumentException <ul> * <li>ERROR_INVALID_ARGUMENT - if the value is not between 0 * and 1 inclusive</li> * </ul> */ public void setAmount(final float amount) { if (amount < 0f || amount > 1f) { SWT.error(SWT.ERROR_INVALID_ARGUMENT); } this.amount = amount; createBrushedMetalBackground(); paintControl(); } /** * @return the color of the metal. Please notice that this color is a new * SWT object, so it has to be disposed ! */ public Color getColor() { return new Color(this.getDisplay(), this.color >> 16 & 0xFF, this.color >> 8 & 0xFF, this.color & 0xFF); } /** * @param color the color to set * @exception IllegalArgumentException <ul> * <li>ERROR_NULL_ARGUMENT - if the value is null</li> * </ul> */ public void setColor(final Color color) { if (color == null) { SWT.error(SWT.ERROR_NULL_ARGUMENT); } this.color = 0xFF << 24 | color.getRed() << 16 | color.getGreen() << 8 | color.getBlue(); createBrushedMetalBackground(); ; paintControl(); } /** * @return the shine to add */ public float getShine() { return this.shine; } /** * @param shine the shine to set * @exception IllegalArgumentException <ul> * <li>ERROR_INVALID_ARGUMENT - if the value is not between 0 * and 1 inclusive</li> * </ul> */ public void setShine(final float shine) { if (this.amount < 0f || this.amount > 1f) { SWT.error(SWT.ERROR_INVALID_ARGUMENT); } this.shine = shine; createBrushedMetalBackground(); paintControl(); } /** * @return the monochrome */ public boolean isMonochrome() { return this.monochrome; } /** * @param monochrome the monochrome to set */ public void setMonochrome(final boolean monochrome) { this.monochrome = monochrome; createBrushedMetalBackground(); paintControl(); } }