/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.lan.nicehair.utils; import android.content.Context; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.util.Log; /** * A simple subclass of {@link ImageWorker} that resizes images from resources * given a target width and height. Useful for when the input images might be * too large to simply load directly into memory. */ public class ImageResizer extends ImageWorker { private static final String TAG = "ImageWorker"; protected int mImageWidth; protected int mImageHeight; /** * Initialize providing a single target image size (used for both width and * height); * * @param context * @param imageWidth * @param imageHeight */ public ImageResizer(Context context, int imageWidth, int imageHeight) { super(context); setImageSize(imageWidth, imageHeight); } /** * Initialize providing a single target image size (used for both width and * height); * * @param context * @param imageSize */ public ImageResizer(Context context, int imageSize) { super(context); setImageSize(imageSize); } /** * Set the target image width and height. * * @param width * @param height */ public void setImageSize(int width, int height) { mImageWidth = width; mImageHeight = height; } /** * Set the target image size (width and height will be the same). * * @param size */ public void setImageSize(int size) { setImageSize(size, size); } /** * The main processing method. This happens in a background task. In this * case we are just sampling down the bitmap and returning it from a * resource. * * @param resId * @return */ private Bitmap processBitmap(int resId) { if (BuildConfig.DEBUG) { Log.d(TAG, "processBitmap - " + resId); } return decodeSampledBitmapFromResource(mContext.getResources(), resId, mImageWidth, mImageHeight); } @Override protected Bitmap processBitmap(Object data) { return processBitmap(Integer.parseInt(String.valueOf(data))); } /** * Decode and sample down a bitmap from resources to the requested width and * height. * * @param res * The resources object containing the image data * @param resId * The resource id of the image data * @param reqWidth * The requested width of the resulting bitmap * @param reqHeight * The requested height of the resulting bitmap * @return A bitmap sampled down from the original with the same aspect * ratio and dimensions that are equal to or greater than the * requested width and height */ public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId, int reqWidth, int reqHeight) { // First decode with inJustDecodeBounds=true to check dimensions final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeResource(res, resId, options); // Calculate inSampleSize options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight); // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; return BitmapFactory.decodeResource(res, resId, options); } /** * Decode and sample down a bitmap from a file to the requested width and * height. * * @param filename * The full path of the file to decode * @param reqWidth * The requested width of the resulting bitmap * @param reqHeight * The requested height of the resulting bitmap * @return A bitmap sampled down from the original with the same aspect * ratio and dimensions that are equal to or greater than the * requested width and height */ public static synchronized Bitmap decodeSampledBitmapFromFile(String filename, int reqWidth, int reqHeight) { // First decode with inJustDecodeBounds=true to check dimensions final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeFile(filename, options); // Calculate inSampleSize options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight); // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; return BitmapFactory.decodeFile(filename, options); } /** * Calculate an inSampleSize for use in a {@link BitmapFactory.Options} * object when decoding bitmaps using the decode* methods from * {@link BitmapFactory}. This implementation calculates the closest * inSampleSize that will result in the final decoded bitmap having a width * and height equal to or larger than the requested width and height. This * implementation does not ensure a power of 2 is returned for inSampleSize * which can be faster when decoding but results in a larger bitmap which * isn't as useful for caching purposes. * * @param options * An options object with out* params already populated (run * through a decode* method with inJustDecodeBounds==true * @param reqWidth * The requested width of the resulting bitmap * @param reqHeight * The requested height of the resulting bitmap * @return The value to be used for inSampleSize */ public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) { // Raw height and width of image final int height = options.outHeight; final int width = options.outWidth; int inSampleSize = 1; if (height > reqHeight || width > reqWidth) { if (width > height) { inSampleSize = Math.round((float) height / (float) reqHeight); } else { inSampleSize = Math.round((float) width / (float) reqWidth); } // This offers some additional logic in case the image has a strange // aspect ratio. For example, a panorama may have a much larger // width than height. In these cases the total pixels might still // end up being too large to fit comfortably in memory, so we should // be more aggressive with sample down the image (=larger // inSampleSize). final float totalPixels = width * height; // Anything more than 2x the requested pixels we'll sample down // further. final float totalReqPixelsCap = reqWidth * reqHeight * 2; while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) { inSampleSize++; } } return inSampleSize; } }