/*******************************************************************************
* Copyright (c) 2012, 2013 Original authors and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* Original authors and others - initial API and implementation
******************************************************************************/
package org.eclipse.nebula.widgets.nattable.config;
import org.eclipse.nebula.widgets.nattable.NatTable;
import org.eclipse.nebula.widgets.nattable.data.validate.IDataValidator;
import org.eclipse.nebula.widgets.nattable.layer.AbstractLayer;
import org.eclipse.nebula.widgets.nattable.layer.ILayer;
import org.eclipse.nebula.widgets.nattable.painter.cell.ICellPainter;
import org.eclipse.nebula.widgets.nattable.ui.binding.UiBindingRegistry;
/**
* Configurations can be added to NatTable/ILayer to modify default behavior.
* These will be processed when {@link NatTable#configure()} is invoked.
*
* Default configurations are added to most layers
* {@link AbstractLayer#addConfiguration(IConfiguration)}. You can turn off
* default configuration for an {@link ILayer} by setting auto configure to
* false in the constructor.
*/
public interface IConfiguration {
public void configureLayer(ILayer layer);
/**
* Configure NatTable's {@link IConfigRegistry} upon receiving this call
* back. A mechanism to plug-in custom {@link ICellPainter},
* {@link IDataValidator} etc.
*
* @param configRegistry
* The {@link IConfigRegistry} instance to register configuration
* values to.
*/
public void configureRegistry(IConfigRegistry configRegistry);
/**
* Configure NatTable's {@link IConfigRegistry} upon receiving this call
* back A mechanism to customize key/mouse bindings.
*
* @param uiBindingRegistry
* The {@link UiBindingRegistry} instance to register ui bindings
* to.
*/
public void configureUiBindings(UiBindingRegistry uiBindingRegistry);
}