/******************************************************************************* * Copyright (c) 2004, 2011 Helen Bershadskaya and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * Helen Bershadskaya - initial API and implementation *******************************************************************************/ package org.eclipse.mylyn.commons.ui.dialogs; import java.util.HashMap; import org.eclipse.core.runtime.IAdaptable; import org.eclipse.jface.wizard.IWizard; import org.eclipse.jface.wizard.IWizardPage; import org.eclipse.jface.wizard.WizardDialog; import org.eclipse.mylyn.commons.ui.CommonImages; import org.eclipse.mylyn.internal.commons.ui.Messages; import org.eclipse.swt.widgets.Button; import org.eclipse.swt.widgets.Composite; import org.eclipse.swt.widgets.Shell; /** * Wizard dialog for displaying repository settings page. Necessary so we can add a validate button in the button bar. * * @author Helen Bershadskaya * @since 3.7 */ public class ValidatableWizardDialog extends EnhancedWizardDialog { private static final String VALIDATE_BUTTON_KEY = "validate"; //$NON-NLS-1$ private Button validateServerButton; private static final int VALIDATE_BUTTON_ID = 2000; /** * @see WizardDialog#WizardDialog(Shell, IWizard) */ public ValidatableWizardDialog(Shell parentShell, IWizard newWizard) { super(parentShell, newWizard); setHelpAvailable(false); } @Override protected void createExtraButtons(Composite composite) { validateServerButton = createButton(composite, VALIDATE_BUTTON_ID, Messages.ValidatableWizardDialog_Validate_Button_Label, false); validateServerButton.setImage(CommonImages.getImage(CommonImages.VALIDATE)); validateServerButton.setVisible(false); setButtonLayoutData(validateServerButton); } @Override public void updateExtraButtons() { IValidatable validatable = getValidatablePage(); if (validatable != null && validatable.needsValidation()) { if (!validateServerButton.isVisible()) { validateServerButton.setVisible(true); } validateServerButton.setEnabled(validatable.canValidate()); } else { if (validateServerButton != null && validateServerButton.isVisible()) { validateServerButton.setVisible(false); } } } private IValidatable getValidatablePage() { IValidatable validatable = null; IWizardPage currentPage = getCurrentPage(); if (currentPage instanceof IValidatable) { validatable = (IValidatable) currentPage; } else if (currentPage instanceof IAdaptable) { validatable = (IValidatable) ((IAdaptable) currentPage).getAdapter(IValidatable.class); } return validatable; } @Override protected boolean handleExtraButtonPressed(int buttonId) { if (buttonId == VALIDATE_BUTTON_ID) { IValidatable validatable = getValidatablePage(); if (validatable != null) { validatable.validate(); return true; } } return false; } /** * Modeled after WizardDialog.saveAndSetEnabledState(), but that one is private, so create our own */ @Override protected HashMap<String, Boolean> saveAndSetEnabledStateMylyn() { HashMap<String, Boolean> savedEnabledState = null; if (getShell() != null) { savedEnabledState = new HashMap<String, Boolean>(); if (validateServerButton != null && validateServerButton.getShell() == getShell()) { savedEnabledState.put(VALIDATE_BUTTON_KEY, validateServerButton.getEnabled()); validateServerButton.setEnabled(false); } } return savedEnabledState; } /** * Modeled after WizardDialog.restoreEnabledState() and WizardDialog.restoreUIState() -- couldn't override those * since they are private, so create our own. Currently only single button to work with, so don't create two * separate methods */ @Override protected void restoreEnabledStateMylyn(HashMap<String, Boolean> savedEnabledState) { if (savedEnabledState != null) { Boolean savedValidateEnabledState = savedEnabledState.get(VALIDATE_BUTTON_KEY); if (validateServerButton != null && savedValidateEnabledState != null) { validateServerButton.setEnabled(savedValidateEnabledState); } } } }