/*
* TeleStax, Open Source Cloud Communications
* Copyright 2011-2016, Telestax Inc and individual contributors
* by the @authors tag.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.restcomm.media.control.mgcp.pkg.au.pr;
import org.squirrelframework.foundation.fsm.StateMachine;
/**
* @author Henrique Rosa (henrique.rosa@telestax.com)
*
*/
public interface PlayRecordFsm extends StateMachine<PlayRecordFsm, PlayRecordState, PlayRecordEvent, PlayRecordContext> {
void enterLoadingPlaylist(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitLoadingPlaylist(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterPrompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void onPrompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitPrompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void onReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterNoSpeechReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void onNoSpeechReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitNoSpeechReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterCollecting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void onCollecting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitCollecting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterCollected(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterRecording(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void onRecording(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitRecording(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterRecorded(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterCanceled(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitCanceled(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterSucceeding(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitSucceeding(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterPlayingSuccess(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void onPlayingSuccess(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitPlayingSuccess(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterSucceeded(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterFailing(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitFailing(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterPlayingFailure(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void onPlayingFailure(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void exitPlayingFailure(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
void enterFailed(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context);
}